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<blockquote data-quote="Steverooo" data-source="post: 2407216" data-attributes="member: 9410"><p>Two words forya: <em>Dispel Magic</em>!</p><p></p><p>Besides needing <em>Water Breathing</em> & <em>Free Action</em>, there is no spell in the core rules to allow for dealing with the pressure variations, bends, etc. At least the dungeon, while a hostile environment, won't kill you if you enter an <em>Anti-Magic Sphere</em>. The ocean generally will. Sahuagin, encountering your PCs below the waves, will <em>Dispel Magic</em>, and be done dealing with you... Even if you have a <em>Necklace of Adaptation</em>, or somesuch, a targetted <em>Dispel Magic</em> will KO it for long enough to make you pretty surely dead.</p><p></p><p>At deep depths (more than 150'), any cold spell that strikes you will envelop you in ice, forcing you to the surface. The bends will then incapacitate you, and probably finish you off.</p><p></p><p>Now <u>Oathbound: Domains of the Forge</u> has some Prestige Race ways around all of that... They're not dispellable, but give you ways to "modify your race" to gain gills, become acquatic, survive crushing pressures, and even survive without air. As D&D stands now, the Anti-Magic magics rule, for surface dwellers below the depths! They SHOULD be very afraid to walk the ocean floor!</p></blockquote><p></p>
[QUOTE="Steverooo, post: 2407216, member: 9410"] Two words forya: [I]Dispel Magic[/I]! Besides needing [I]Water Breathing[/I] & [I]Free Action[/I], there is no spell in the core rules to allow for dealing with the pressure variations, bends, etc. At least the dungeon, while a hostile environment, won't kill you if you enter an [I]Anti-Magic Sphere[/I]. The ocean generally will. Sahuagin, encountering your PCs below the waves, will [I]Dispel Magic[/I], and be done dealing with you... Even if you have a [I]Necklace of Adaptation[/I], or somesuch, a targetted [I]Dispel Magic[/I] will KO it for long enough to make you pretty surely dead. At deep depths (more than 150'), any cold spell that strikes you will envelop you in ice, forcing you to the surface. The bends will then incapacitate you, and probably finish you off. Now [U]Oathbound: Domains of the Forge[/U] has some Prestige Race ways around all of that... They're not dispellable, but give you ways to "modify your race" to gain gills, become acquatic, survive crushing pressures, and even survive without air. As D&D stands now, the Anti-Magic magics rule, for surface dwellers below the depths! They SHOULD be very afraid to walk the ocean floor! [/QUOTE]
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