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<blockquote data-quote="Steverooo" data-source="post: 2410498" data-attributes="member: 9410"><p>And I'm not arguing with you, on that... Your question was "Why are people afraid to..." That's the one I answered. Hopefully, <u>Stormwrack</u> will fix some of those problems, address some of those issues...</p><p></p><p>I have seen the "Well, I think we can all agree that <em>Waterbreathing</em> protects from pressure differentials, too!" arguement, before... to which I replied "No, we can't!" That's like saying that <em>Spider Climb</em> makes your hands and feet sticky, instead of increasing their gripping strength, like a spider's claws... The rules don't support that conclusion. Hence, no "You can't drop arrows!" nor "You gain a +2 Circumstance Bonus to Pick Pockets/Sleight of Hand!". Generally, if a spell turns you into a tree (or whatever), it tells you that it does. <em>Waterbreathing</em> doesn't mention bends protection.</p><p></p><p>Nor will it, in <u>Stormwrack</u>, I bet you. Why? Because that would allow exploring depths below 150', without further magical aid. The only other options are <em>Shapechange</em>, Wild Shape, and (perhaps) an extended version of <em>Alter Self</em>, with long duration and extra care in ascent/descent. Breaking the depths up into 150' levels allows the GM to set up "deeper mysteries" (all puns intended), which can't be reached at lower levels. (Again, that doesn't mean that you can't get there, just that you need another spell, Beads of Force, or something else.)</p><p></p><p><em>Waterbreathing</em>, by itself, if it lasts long enough, could be used, alone, to go as deep as you wanted. The problem comes in diving and surfacing, when nitrogen narcosis or the bends would come into play (depending upon which way you're going). You may feel fine with "<em>Waterbreathing</em> covers it all; ascend/descend as fast as you like!", but it doesn't work for me. In my world, the world works just like this one, <em>unless magic interferes</em>! It's not "realism", it's <em>versimilitude</em>... and it's important, so that PCs have a sense of what they can and cannot do, or "get away with". Ascending or descending more than 30'/minute will produce the same results swimmers and divers have today, without magic.</p><p></p><p></p><p></p><p>No, we have never played together...</p></blockquote><p></p>
[QUOTE="Steverooo, post: 2410498, member: 9410"] And I'm not arguing with you, on that... Your question was "Why are people afraid to..." That's the one I answered. Hopefully, [U]Stormwrack[/U] will fix some of those problems, address some of those issues... I have seen the "Well, I think we can all agree that [I]Waterbreathing[/I] protects from pressure differentials, too!" arguement, before... to which I replied "No, we can't!" That's like saying that [I]Spider Climb[/I] makes your hands and feet sticky, instead of increasing their gripping strength, like a spider's claws... The rules don't support that conclusion. Hence, no "You can't drop arrows!" nor "You gain a +2 Circumstance Bonus to Pick Pockets/Sleight of Hand!". Generally, if a spell turns you into a tree (or whatever), it tells you that it does. [I]Waterbreathing[/I] doesn't mention bends protection. Nor will it, in [U]Stormwrack[/U], I bet you. Why? Because that would allow exploring depths below 150', without further magical aid. The only other options are [I]Shapechange[/I], Wild Shape, and (perhaps) an extended version of [I]Alter Self[/I], with long duration and extra care in ascent/descent. Breaking the depths up into 150' levels allows the GM to set up "deeper mysteries" (all puns intended), which can't be reached at lower levels. (Again, that doesn't mean that you can't get there, just that you need another spell, Beads of Force, or something else.) [I]Waterbreathing[/I], by itself, if it lasts long enough, could be used, alone, to go as deep as you wanted. The problem comes in diving and surfacing, when nitrogen narcosis or the bends would come into play (depending upon which way you're going). You may feel fine with "[I]Waterbreathing[/I] covers it all; ascend/descend as fast as you like!", but it doesn't work for me. In my world, the world works just like this one, [I]unless magic interferes[/I]! It's not "realism", it's [I]versimilitude[/I]... and it's important, so that PCs have a sense of what they can and cannot do, or "get away with". Ascending or descending more than 30'/minute will produce the same results swimmers and divers have today, without magic. No, we have never played together... [/QUOTE]
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