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<blockquote data-quote="LRonKnieval" data-source="post: 122073" data-attributes="member: 686"><p>Seems a little screwy doesn't it. I think that's why Ranger Wickett opposed Spell Jacking. If I remember correctly, the purpose of spell jacks was to create a Divine Focus type thing for arcane casters. </p><p>I purpose that the spell jack needs no operating manual (for game balance sake , because the spell jack shoud be hassel enough to lug around). A Spell jack should be a tool used by an arcane caster, a prize item that the caster fiddles with and makes modifications to throughout his life. As the caster progresses in level, the modifications allow him to cast more powerful spells. He should be required to have a, well...</p><p>Craft Spell Jack Feat: That allows him to make his own spell jack and have the spell jacks be unique to their creators and un-usable to anyone else. Spell Jacks can only hold spells like a sorcerer and the owner must reset the complicated gears in a spell jack every day in order to reset them. Because they are based on time, they cannot be reset until a full day has passed or it messes up the machinery and they go haywire (or something). Eventhough each spell jack is uniquie modifications that other people have made to their spell jacks can be studied, examined and built into your own spell jack with a, a...um....</p><p> successful Knowledge (spelljacking) skill. Works like a spellcraft check and allows an arcane caster to make modifications to his spell jack from other spell jacks or from scrolls. Basically they tinker with it until it works if they want to add new spells, but the machine can still only hold a certain amount of spells per level.</p><p></p><p> Basically the spell jack stores and releases arcane spells, and the character tinkers with manipulates the jack (rather than use material components, prepare spells and hold them within himself). </p><p></p><p>or Something like that.... maybe?</p></blockquote><p></p>
[QUOTE="LRonKnieval, post: 122073, member: 686"] Seems a little screwy doesn't it. I think that's why Ranger Wickett opposed Spell Jacking. If I remember correctly, the purpose of spell jacks was to create a Divine Focus type thing for arcane casters. I purpose that the spell jack needs no operating manual (for game balance sake , because the spell jack shoud be hassel enough to lug around). A Spell jack should be a tool used by an arcane caster, a prize item that the caster fiddles with and makes modifications to throughout his life. As the caster progresses in level, the modifications allow him to cast more powerful spells. He should be required to have a, well... Craft Spell Jack Feat: That allows him to make his own spell jack and have the spell jacks be unique to their creators and un-usable to anyone else. Spell Jacks can only hold spells like a sorcerer and the owner must reset the complicated gears in a spell jack every day in order to reset them. Because they are based on time, they cannot be reset until a full day has passed or it messes up the machinery and they go haywire (or something). Eventhough each spell jack is uniquie modifications that other people have made to their spell jacks can be studied, examined and built into your own spell jack with a, a...um.... successful Knowledge (spelljacking) skill. Works like a spellcraft check and allows an arcane caster to make modifications to his spell jack from other spell jacks or from scrolls. Basically they tinker with it until it works if they want to add new spells, but the machine can still only hold a certain amount of spells per level. Basically the spell jack stores and releases arcane spells, and the character tinkers with manipulates the jack (rather than use material components, prepare spells and hold them within himself). or Something like that.... maybe? [/QUOTE]
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