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Character Builds & Optimization
looking to be build powerful level 12 duelist
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<blockquote data-quote="kwiqsilver" data-source="post: 1439647" data-attributes="member: 17421"><p>Making a character you find interesting is more important than a few damage bonuses.</p><p>If you're going to head the super crit direction, check out the Enfeebling ability (Book of Exalted Deeds p113). On a crit, you do 1d6+2 Str damage. Also check out the Sword of Life Stealing in the DMG. My DM and I agreed that it would cost 18kgp to put on a weapon.</p><p>And of course, if you haven't already, convince your DM that improved critical and keen should stack, because one is a skill bonus, and the other is a magical enhancement. When my duelist detailed above reaches 12th level (he'll be debuting at 6th level this Sunday), I hope to have a +2 (or +3) Keen, Life Stealing, Enfeebling Elven Thinblade, threatening a crit (and therefore 1d6+2 Strength Damage, and 2 negative levels) on a 12 or better. (Maybe a few levels of Weapon Master to get Ki Critical--crit on a 10?)</p><p>I might steal your barbarian idea...two levels of that would give Uncanny Dodge (a lifesaver, for somebody who's AC is <em>all</em> Dex/Dodge based). And +10 movement added to the Quick Trait would allow me to outpace the Dwarven Monk <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p></blockquote><p></p>
[QUOTE="kwiqsilver, post: 1439647, member: 17421"] Making a character you find interesting is more important than a few damage bonuses. If you're going to head the super crit direction, check out the Enfeebling ability (Book of Exalted Deeds p113). On a crit, you do 1d6+2 Str damage. Also check out the Sword of Life Stealing in the DMG. My DM and I agreed that it would cost 18kgp to put on a weapon. And of course, if you haven't already, convince your DM that improved critical and keen should stack, because one is a skill bonus, and the other is a magical enhancement. When my duelist detailed above reaches 12th level (he'll be debuting at 6th level this Sunday), I hope to have a +2 (or +3) Keen, Life Stealing, Enfeebling Elven Thinblade, threatening a crit (and therefore 1d6+2 Strength Damage, and 2 negative levels) on a 12 or better. (Maybe a few levels of Weapon Master to get Ki Critical--crit on a 10?) I might steal your barbarian idea...two levels of that would give Uncanny Dodge (a lifesaver, for somebody who's AC is [i]all[/i] Dex/Dodge based). And +10 movement added to the Quick Trait would allow me to outpace the Dwarven Monk ;). [/QUOTE]
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