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Looking to Improve My Spell Selection-Opinions on these Ideas
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<blockquote data-quote="Werewolf_26" data-source="post: 356878" data-attributes="member: 1317"><p>After giving it some thought, the Necromancer I asked about last week (or the week before that) has leveled up.</p><p></p><p>I'm going to pick up Glitterdust (we've been fighting A LOT of invisible creatures, as well as shadows). I was thinking about picking up blur based on the fact that it would remove the ability of enemy rogues to sneak attack and that it would provide a 20% miss chance against all the shadows we have been fighting lately.</p><p></p><p>Blur is the one not set in stone. I'd like your opinions on whether or not you think it would be worth it.</p><p></p><p>Besides that, I've decided to go straight Necromancer. Since I'm not going to be able to control undead to the same degree as our Cleric/(Master of Shrouds - wannabe), I would like to change the direction of the necromancer I'm playing. Instead of controlling undead (power over undead) I would like to concentrate on the ability to strip away power and hinder opponents instead.</p><p></p><p>Spells I am aware of in this particular area are:</p><p></p><p>Chill touch (damage and STR drain)</p><p>Ray of Enfeeblement (Str Drain)</p><p>Vampiric touch (HP drain)</p><p>Enervation (Level Drain)</p><p></p><p>But that's it.</p><p></p><p>What do you think the levels would be on spells like:</p><p></p><p>Ray of Sloth's Speed (Drains Dex instead of STR)</p><p>Ray of Withering (Drains CON instead of STR)</p><p>Cone of Enfeeblement (effects more opponents instead of just one)</p><p></p><p>Thanks for your help.</p><p></p><p>Werewolf_26</p><p>"Green Wizard shot the potion."</p></blockquote><p></p>
[QUOTE="Werewolf_26, post: 356878, member: 1317"] After giving it some thought, the Necromancer I asked about last week (or the week before that) has leveled up. I'm going to pick up Glitterdust (we've been fighting A LOT of invisible creatures, as well as shadows). I was thinking about picking up blur based on the fact that it would remove the ability of enemy rogues to sneak attack and that it would provide a 20% miss chance against all the shadows we have been fighting lately. Blur is the one not set in stone. I'd like your opinions on whether or not you think it would be worth it. Besides that, I've decided to go straight Necromancer. Since I'm not going to be able to control undead to the same degree as our Cleric/(Master of Shrouds - wannabe), I would like to change the direction of the necromancer I'm playing. Instead of controlling undead (power over undead) I would like to concentrate on the ability to strip away power and hinder opponents instead. Spells I am aware of in this particular area are: Chill touch (damage and STR drain) Ray of Enfeeblement (Str Drain) Vampiric touch (HP drain) Enervation (Level Drain) But that's it. What do you think the levels would be on spells like: Ray of Sloth's Speed (Drains Dex instead of STR) Ray of Withering (Drains CON instead of STR) Cone of Enfeeblement (effects more opponents instead of just one) Thanks for your help. Werewolf_26 "Green Wizard shot the potion." [/QUOTE]
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