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<blockquote data-quote="Vertexx69" data-source="post: 4711827" data-attributes="member: 48854"><p>I think the trick to gestalt 3.5 is setting caps for numbers of classes (2-3 base classes and maybe only 1 PrC), along with a really powerful story. With so many choices, people try to play everything at once instead of just focusing on a single aspect of a party. This seems to hurt other players feelings, or infringe on many concepts and drive people away?</p><p></p><p>I've built G-toons for a couple of games, but as soon as the characters are built everyone seems to lose interest. Also finding players (and DMs) that can commit to any kind of minimum posting schedule has been hard for the last 6 months or so, as its very important to keep a game fresh in everyones mind. They have to be anxious to see what happens next and almost worried not to check in for fear of missing something vital.</p></blockquote><p></p>
[QUOTE="Vertexx69, post: 4711827, member: 48854"] I think the trick to gestalt 3.5 is setting caps for numbers of classes (2-3 base classes and maybe only 1 PrC), along with a really powerful story. With so many choices, people try to play everything at once instead of just focusing on a single aspect of a party. This seems to hurt other players feelings, or infringe on many concepts and drive people away? I've built G-toons for a couple of games, but as soon as the characters are built everyone seems to lose interest. Also finding players (and DMs) that can commit to any kind of minimum posting schedule has been hard for the last 6 months or so, as its very important to keep a game fresh in everyones mind. They have to be anxious to see what happens next and almost worried not to check in for fear of missing something vital. [/QUOTE]
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