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Looking to make a 'Power Ranger'
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<blockquote data-quote="Green1" data-source="post: 6695814" data-attributes="member: 6800543"><p>Well, the whole idea of power rangers is that all of the episodes (play sessions) had a formula. It was like one of those Russian Dolls with layers of escalation. Otherwise, just a monk class with a homebrew suit would work.</p><p></p><p>First, you had the regular human identity. These would be low stat but be able to use charisma based skills for roleplay and diplomacy. This is used for interacting with muggles. The classmates, principle, whatever.</p><p></p><p>Second, through use of a magic (or tech) item, you transformed and could use monk or martial abilities and better HP. But this is only used for fighting or interacting with power entities. The morphin suit increases stats.</p><p></p><p>Third, the Zords. A separate sheet for drivable constructs. For when the group of Space Minotaur invaders with exploding greatswowds enlarge.</p><p></p><p>Fourth, for when epic, threats occur, stats with the multiple Zords to form mega Zord with each character having separate actions for their part of the Zord so it will not be just the Driver's show and everyone can have fun. </p><p></p><p>To truly do that, a campaign would have to be set around it and heavily homebrewed perhaps with aspects of old Paladium or some of the future Gurps books for Mechs. Would be a hard group to find to either play in that or DM unless you slide it in as some Gamma World homebrew due to gamer tastes and the cheesy plot stucture of Power Rangers. But for just a dude in a magic suit jumping around kicking butt, just a monk/fighter or pure monk and house ruled suit.</p></blockquote><p></p>
[QUOTE="Green1, post: 6695814, member: 6800543"] Well, the whole idea of power rangers is that all of the episodes (play sessions) had a formula. It was like one of those Russian Dolls with layers of escalation. Otherwise, just a monk class with a homebrew suit would work. First, you had the regular human identity. These would be low stat but be able to use charisma based skills for roleplay and diplomacy. This is used for interacting with muggles. The classmates, principle, whatever. Second, through use of a magic (or tech) item, you transformed and could use monk or martial abilities and better HP. But this is only used for fighting or interacting with power entities. The morphin suit increases stats. Third, the Zords. A separate sheet for drivable constructs. For when the group of Space Minotaur invaders with exploding greatswowds enlarge. Fourth, for when epic, threats occur, stats with the multiple Zords to form mega Zord with each character having separate actions for their part of the Zord so it will not be just the Driver's show and everyone can have fun. To truly do that, a campaign would have to be set around it and heavily homebrewed perhaps with aspects of old Paladium or some of the future Gurps books for Mechs. Would be a hard group to find to either play in that or DM unless you slide it in as some Gamma World homebrew due to gamer tastes and the cheesy plot stucture of Power Rangers. But for just a dude in a magic suit jumping around kicking butt, just a monk/fighter or pure monk and house ruled suit. [/QUOTE]
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