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Looking to make a Rogue "Archer" type of character, need help...
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<blockquote data-quote="Gaiden" data-source="post: 446915" data-attributes="member: 103"><p>Arcane Tricksters do make great rogue/CASTERS. They are definitely not rogue archers though. Their BAB will SUCK. Granted, you will get magic to counteract this. However, as far as I understand the concept to go, it would detract from the archer idea to go that route because you have to get at least 5 levels of wizard in the process. That means less feats and low BAB for all of those levels.</p><p></p><p>IMHO, adding in levels of fighter to get to any one of the archer PrC's is fine and can still mesh perfectly well with the concept of a rogue like archer. I think OotBI comes closest to a PrC for a roguish archer regardless of whether or not it is the best PrC for Archers. And you can get there by going Fighter 4, Rogue 4. Moreover, even if the OotBI does not have the skills a rogue does, you can add in a level of Shadow Dancer (especially good if you are going for shot on the run with manyshot) and counteract 1 or 2 lowers skills as well as get the very nice HiPS ability.</p><p></p><p>If your party is composed entirely of rogues, it is certainly a good suggestion for at least one of them to become an arcane trickster. I would recommend that they focus more on magic though. To do so check out </p><p></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=27644[/URL" target="_blank"></a></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=27644[/URL" target="_blank"></a></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=27644[/URL" target="_blank">for an arcane trickster with 9th level casting. And if you don't like the assassin, switch in a level of guild thief (since you can use FRCS).</a></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=27644[/URL" target="_blank"></a></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=27644[/URL" target="_blank">Finally, have one of the rogues multiclass with cleric to get the healing and turning ability. FRCS has a PrC that would be good for that concept as well (I forget the name). christm makes an incredible suggestion with the healing arrows. </a></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=27644[/URL" target="_blank"></a></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=27644[/URL" target="_blank">I remember a 2e campaign I was in where everyone was a multiclassed rogue. A couple of things to think about that I learned from that is to make sure you still have the normal versatility a standard party has. This definitely requires multiclassing. I don't know how many players your group has but if the group already has the archer archetype, definitely get the mage archetype (as suggested with arcane trickster), and also consider the fighter and cleric archetypes. Off hand I don't have any great suggestions for either of these except that mixing cleric and rogue will probably be the most difficult as they have the least overlap of abilities. For the melee rogue you could probaby multiclass just with Ranger and be incredible (as the ranger class gives you the two weapon fighting stuff, some good rogue skills, and good utility spells). However, as with all rogues, their attack power will come from SA so perhaps only take a level or two of ranger and mix with the ninja PrC to continue the SA progression. </a></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=27644[/URL" target="_blank"></a></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=27644[/URL" target="_blank">Ok, I am rambling <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Point - plan with the other members of the party to figure out which archetype each wants to play so that you can get your bases covered. Also converse about skills selection. Not everyone has to be good at disable device but probably everyone will want Use Magic Device. Not everyone has to be good at Direction Sense, but Everyone is going to want Hide, Move Silently, Spot, and Listen. Not everyone is going to have to be good at pick pockets or open locks or diplomacy, but probably everyone will want a good bluff score, etc. </a></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=27644[/URL" target="_blank"></a></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=27644[/URL" target="_blank">Finally consider which tactics you will use ahead of time. This party of multiclassed 2e rogues I played with was on Darksun. We had a rogue psionicist who linked everyone's mind when we were making an attack for instant telepathic communication. Basically we got to all be at different sections of an area and do things coordinated/simultaneously without even needing to see each other - was incredibly powerful. I think psions can still do this and perhaps to a lesser degree arcane and divine casters.</a></p></blockquote><p></p>
[QUOTE="Gaiden, post: 446915, member: 103"] Arcane Tricksters do make great rogue/CASTERS. They are definitely not rogue archers though. Their BAB will SUCK. Granted, you will get magic to counteract this. However, as far as I understand the concept to go, it would detract from the archer idea to go that route because you have to get at least 5 levels of wizard in the process. That means less feats and low BAB for all of those levels. IMHO, adding in levels of fighter to get to any one of the archer PrC's is fine and can still mesh perfectly well with the concept of a rogue like archer. I think OotBI comes closest to a PrC for a roguish archer regardless of whether or not it is the best PrC for Archers. And you can get there by going Fighter 4, Rogue 4. Moreover, even if the OotBI does not have the skills a rogue does, you can add in a level of Shadow Dancer (especially good if you are going for shot on the run with manyshot) and counteract 1 or 2 lowers skills as well as get the very nice HiPS ability. If your party is composed entirely of rogues, it is certainly a good suggestion for at least one of them to become an arcane trickster. I would recommend that they focus more on magic though. To do so check out [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=27644[/URL] for an arcane trickster with 9th level casting. And if you don't like the assassin, switch in a level of guild thief (since you can use FRCS). Finally, have one of the rogues multiclass with cleric to get the healing and turning ability. FRCS has a PrC that would be good for that concept as well (I forget the name). christm makes an incredible suggestion with the healing arrows. I remember a 2e campaign I was in where everyone was a multiclassed rogue. A couple of things to think about that I learned from that is to make sure you still have the normal versatility a standard party has. This definitely requires multiclassing. I don't know how many players your group has but if the group already has the archer archetype, definitely get the mage archetype (as suggested with arcane trickster), and also consider the fighter and cleric archetypes. Off hand I don't have any great suggestions for either of these except that mixing cleric and rogue will probably be the most difficult as they have the least overlap of abilities. For the melee rogue you could probaby multiclass just with Ranger and be incredible (as the ranger class gives you the two weapon fighting stuff, some good rogue skills, and good utility spells). However, as with all rogues, their attack power will come from SA so perhaps only take a level or two of ranger and mix with the ninja PrC to continue the SA progression. Ok, I am rambling :). Point - plan with the other members of the party to figure out which archetype each wants to play so that you can get your bases covered. Also converse about skills selection. Not everyone has to be good at disable device but probably everyone will want Use Magic Device. Not everyone has to be good at Direction Sense, but Everyone is going to want Hide, Move Silently, Spot, and Listen. Not everyone is going to have to be good at pick pockets or open locks or diplomacy, but probably everyone will want a good bluff score, etc. Finally consider which tactics you will use ahead of time. This party of multiclassed 2e rogues I played with was on Darksun. We had a rogue psionicist who linked everyone's mind when we were making an attack for instant telepathic communication. Basically we got to all be at different sections of an area and do things coordinated/simultaneously without even needing to see each other - was incredibly powerful. I think psions can still do this and perhaps to a lesser degree arcane and divine casters.[/URL] [/QUOTE]
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