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General Tabletop Discussion
Character Builds & Optimization
Looking to make my first 5e character, feeling pretty overwhelmed and looking for help
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<blockquote data-quote="Quickleaf" data-source="post: 7097833" data-attributes="member: 20323"><p>The good news is you have options <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Without knowing more specifically about what you're looking for, MOST of the options you list could work both from a mechanical and a narrative standpoint. Here are the ones I'd recommend you consider, based on your preference and what supports you PC concept...I also recommend you take a look at the cantrips from <em>Sword Coast Adventurer's Guide</em>, several of which should remind you of the 4e swordmage.</p><p></p><ul> <li data-xf-list-type="ul">Bard (Valor) – in 5e the bard is a full caster with healing options, and Valor subclass has a warrior-esque feel</li> <li data-xf-list-type="ul">Fighter (Eldritch Knight) – mostly a fighter, with just a touch of abjuration & evocation spells, the main appeal are some of the sub-class features which really support a Gish allowing you to cast & swing a sword in the same turn at higher levels</li> <li data-xf-list-type="ul">Paladin / Sorcerer – lots of cool ways to multi-class these two and get what you're looking for</li> <li data-xf-list-type="ul">Warlock, blade – even more limited spellcasting than the Eldritch Knight, but some very cool special abilities "Invocations" which you could select with an eye toward supporting your concept</li> <li data-xf-list-type="ul">Mystic (Soul Knife) – first off, be aware that this is from PLAYTEST material, so it's entirely up to your DM whether or not to allow it in his or her game, but if you want to play a character like Psylocke from the X-Men it's a good choice</li> </ul><p></p><p>EDIT: And if you're playing with feats, and healing is really important to you, you could always pick up the Magic Initiate feat and grab some healing spells from the Cleric spell list.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7097833, member: 20323"] The good news is you have options :) Without knowing more specifically about what you're looking for, MOST of the options you list could work both from a mechanical and a narrative standpoint. Here are the ones I'd recommend you consider, based on your preference and what supports you PC concept...I also recommend you take a look at the cantrips from [I]Sword Coast Adventurer's Guide[/I], several of which should remind you of the 4e swordmage. [list][*]Bard (Valor) – in 5e the bard is a full caster with healing options, and Valor subclass has a warrior-esque feel [*]Fighter (Eldritch Knight) – mostly a fighter, with just a touch of abjuration & evocation spells, the main appeal are some of the sub-class features which really support a Gish allowing you to cast & swing a sword in the same turn at higher levels [*]Paladin / Sorcerer – lots of cool ways to multi-class these two and get what you're looking for [*]Warlock, blade – even more limited spellcasting than the Eldritch Knight, but some very cool special abilities "Invocations" which you could select with an eye toward supporting your concept [*]Mystic (Soul Knife) – first off, be aware that this is from PLAYTEST material, so it's entirely up to your DM whether or not to allow it in his or her game, but if you want to play a character like Psylocke from the X-Men it's a good choice[/list] EDIT: And if you're playing with feats, and healing is really important to you, you could always pick up the Magic Initiate feat and grab some healing spells from the Cleric spell list. [/QUOTE]
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Looking to make my first 5e character, feeling pretty overwhelmed and looking for help
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