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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Looking to revamp the skill system!
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<blockquote data-quote="Nifft" data-source="post: 1693797" data-attributes="member: 6562"><p>Quick comments:</p><p></p><p>1) DMG contains Epic stuff, so Epic is technically "Core".</p><p>1b) However, we're in House Rules, so "Core" shouldn't be an issue.</p><p></p><p>2) Setting DCs for Nifft's Scaling Skill System, Example 1: A specialized Rogue.</p><p>Assume Int 14, non-human (so 10 sp/level, 40 sp at 1st level).</p><p>Level 1: 10 skills at rank-4.</p><p>Level 5: 5 skills at rank-4, 5 skills at rank-8 (or 20 skills at rank-4, etc.).</p><p>Level 9: 5 skills at rank-4, 2 skills at rank-8, 3 skills at rank-12 (+1/level left over sp).</p><p>Level 13: 5 skills at rank-4, 2 skills at rank-8, 1 skill at rank-12, 2 skills at rank-16 (+2/level left over sp).</p><p>Level 17: 5 skills at rank-4, 2 skills at rank-8, 1 skill at rank-12, 2 skills at rank-20 (no left over sp).</p><p>Level 20: 5 skills at rank-4, 2 skills at rank-8, 1 skill at rank-12, 1 skill at rank-20, 1 skill at rank-23 (+4/level left over sp).</p><p></p><p>IMHO, it's not unreasonable to have one or two skills at level 13 with which you are simply better than everyone else. It's clearly a big deal to specialize this much. (In Core D&D, you'd get to "specialize" in 10 skills -- not quite the same thing.)</p><p></p><p></p><p>So, setting DCs: since skill ranks will on average be lower, you can get away with significantly lower DCs. For example, what was once a DC 94 check should now be a DC 34 check (!!!) (ranks for 84 skill points + 1d20). You can leverage the chart that I made for skill points -> ranks as a cheat sheet for old DC -> new DC -- just don't forget that DCs are always about 10 higher than the skill they're checking.</p><p></p><p>Since you specified that this is a low-magic setting, we don't have to worry too much about skill-enhancing magic items screwing up our calculations. My advice is to grant a few +2 to +4 skill boosting items, and charge a lot for them. That +2 and +4 are worth up to +14 and +28 skill points (at 17th level and up), so the bonuses clearly scale well in "Epic" rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So, my advice on skill items is divide the bonus by 5/2 and raise the price.</p><p></p><p>Let us know how your game goes! -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1693797, member: 6562"] Quick comments: 1) DMG contains Epic stuff, so Epic is technically "Core". 1b) However, we're in House Rules, so "Core" shouldn't be an issue. 2) Setting DCs for Nifft's Scaling Skill System, Example 1: A specialized Rogue. Assume Int 14, non-human (so 10 sp/level, 40 sp at 1st level). Level 1: 10 skills at rank-4. Level 5: 5 skills at rank-4, 5 skills at rank-8 (or 20 skills at rank-4, etc.). Level 9: 5 skills at rank-4, 2 skills at rank-8, 3 skills at rank-12 (+1/level left over sp). Level 13: 5 skills at rank-4, 2 skills at rank-8, 1 skill at rank-12, 2 skills at rank-16 (+2/level left over sp). Level 17: 5 skills at rank-4, 2 skills at rank-8, 1 skill at rank-12, 2 skills at rank-20 (no left over sp). Level 20: 5 skills at rank-4, 2 skills at rank-8, 1 skill at rank-12, 1 skill at rank-20, 1 skill at rank-23 (+4/level left over sp). IMHO, it's not unreasonable to have one or two skills at level 13 with which you are simply better than everyone else. It's clearly a big deal to specialize this much. (In Core D&D, you'd get to "specialize" in 10 skills -- not quite the same thing.) So, setting DCs: since skill ranks will on average be lower, you can get away with significantly lower DCs. For example, what was once a DC 94 check should now be a DC 34 check (!!!) (ranks for 84 skill points + 1d20). You can leverage the chart that I made for skill points -> ranks as a cheat sheet for old DC -> new DC -- just don't forget that DCs are always about 10 higher than the skill they're checking. Since you specified that this is a low-magic setting, we don't have to worry too much about skill-enhancing magic items screwing up our calculations. My advice is to grant a few +2 to +4 skill boosting items, and charge a lot for them. That +2 and +4 are worth up to +14 and +28 skill points (at 17th level and up), so the bonuses clearly scale well in "Epic" rules. :) So, my advice on skill items is divide the bonus by 5/2 and raise the price. Let us know how your game goes! -- N [/QUOTE]
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