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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Looking to revamp the skill system!
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<blockquote data-quote="A'koss" data-source="post: 1695203" data-attributes="member: 840"><p>That's very much in line with what I was thinking as far skill-boost items are concerned. Although "cost" per se won't really be a problem... no mortal can actually <em>craft</em> a permanent magic item. And although you can find them (remnants from Ragnarok), they are usually too rare and too precious to sell. Those that do get sold...? Pretty much ad hoc - that is, whatever you can get for it.</p><p> </p><p>Treebore, I should point out that my campaign house rules differ significantly from the core rules of 3e to accomodate the lower magic setting. Nifft pretty much hits it on the head regarding house rules - they only have to support the rules <em>you are using</em>. So essentially I'm just asking for help out of the goodness of people's hearts... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p> </p><p>As far as Epic Level play goes, there is a 30 level mortal limit in our game. So yes, there is some EL considerations to be hammered out however many of the EL uses of skills will require some tweaking to bring them into line for our style of game. We all love high level play and the idea of almost superhuman use of skills, but we all agree that skills should not allow you to do the highly implausible or impossible - walking on clouds or turning a hostile foe into a friend willing to lay down his life for you with a few well chosen words, for example. </p><p> </p><p>We've been using Open-ended Rolls (Roll a N20, roll again and add it to the total) almost as long as we've been playing 3e so we do need to address what high DC rolls can do. If anyone has any thoughts on the matter, feel free to share! (Nifft, you got started here, keep going! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p><p> </p><p>Cheers!</p><p> </p><p>Akoss.</p></blockquote><p></p>
[QUOTE="A'koss, post: 1695203, member: 840"] That's very much in line with what I was thinking as far skill-boost items are concerned. Although "cost" per se won't really be a problem... no mortal can actually [i]craft[/i] a permanent magic item. And although you can find them (remnants from Ragnarok), they are usually too rare and too precious to sell. Those that do get sold...? Pretty much ad hoc - that is, whatever you can get for it. Treebore, I should point out that my campaign house rules differ significantly from the core rules of 3e to accomodate the lower magic setting. Nifft pretty much hits it on the head regarding house rules - they only have to support the rules [i]you are using[/i]. So essentially I'm just asking for help out of the goodness of people's hearts... ;) As far as Epic Level play goes, there is a 30 level mortal limit in our game. So yes, there is some EL considerations to be hammered out however many of the EL uses of skills will require some tweaking to bring them into line for our style of game. We all love high level play and the idea of almost superhuman use of skills, but we all agree that skills should not allow you to do the highly implausible or impossible - walking on clouds or turning a hostile foe into a friend willing to lay down his life for you with a few well chosen words, for example. We've been using Open-ended Rolls (Roll a N20, roll again and add it to the total) almost as long as we've been playing 3e so we do need to address what high DC rolls can do. If anyone has any thoughts on the matter, feel free to share! (Nifft, you got started here, keep going! :D ) Cheers! Akoss. [/QUOTE]
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Looking to revamp the skill system!
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