Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Looking to Scare the $#!+ Out of My Players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="yangnome" data-source="post: 2582546" data-attributes="member: 7413"><p>You just need to set up the right ambiance for the game. part of this is making sure your players are in the mood for a horror game. it's ok to joke around a bit, but it shouldnt get so out of control that it is distracting. </p><p></p><p>A few things you can do to help get them paranoid:</p><p>Turn the lights out and use candles. In the past, I've set up a bunch of tea candles in the center of the table. these were great because, they were cheap and they only last about as long as the session. As we got further into the night, they started burning out one by one with a little hiss. of course hte room also kept getting a little darker each time. </p><p></p><p>Also, don't sit behind your screen, or in a chair all night. Get up and walk around behind the players. Move around behind them and don't let htem track you. An occasional hand on a shoulder or a thud on teh table or wall next to them might help stir them up.</p><p></p><p>Fluxuate your voice through the night. I generally let my voice get very soft so they have to pay close attention to what I am saying. I'll speak in calm tones, which helps ease their nerves. Of course, this sets up places where you can begin talking in anxious or nervous tones, or yelling and screaming. after lulling them into that security, this will help jerk their emotions around a bit.</p><p></p><p>If possible, sit them with their backs to a window or doorway or something. When talking to them, use eye contact, but occassionally look up beyond htem to that opening as if something is going on behind hte group. Doing this at various times will make them a bit paranoid as well.</p><p></p><p>Use props. give them things they can hold in their hands and get into the atmoshpere of the game. the more you can pull them away from the game stats and tabletalk and into their characters and the game, the better reactions you will get.</p><p></p><p>Spread paranoia amongst the group. pass notes out to players. Perhaps one character makes another nervous. Perhaps the note says smile and don't tell anyone what this says. Stirring the unknown into the group will help isolate them and spread a bit more paranoia.</p></blockquote><p></p>
[QUOTE="yangnome, post: 2582546, member: 7413"] You just need to set up the right ambiance for the game. part of this is making sure your players are in the mood for a horror game. it's ok to joke around a bit, but it shouldnt get so out of control that it is distracting. A few things you can do to help get them paranoid: Turn the lights out and use candles. In the past, I've set up a bunch of tea candles in the center of the table. these were great because, they were cheap and they only last about as long as the session. As we got further into the night, they started burning out one by one with a little hiss. of course hte room also kept getting a little darker each time. Also, don't sit behind your screen, or in a chair all night. Get up and walk around behind the players. Move around behind them and don't let htem track you. An occasional hand on a shoulder or a thud on teh table or wall next to them might help stir them up. Fluxuate your voice through the night. I generally let my voice get very soft so they have to pay close attention to what I am saying. I'll speak in calm tones, which helps ease their nerves. Of course, this sets up places where you can begin talking in anxious or nervous tones, or yelling and screaming. after lulling them into that security, this will help jerk their emotions around a bit. If possible, sit them with their backs to a window or doorway or something. When talking to them, use eye contact, but occassionally look up beyond htem to that opening as if something is going on behind hte group. Doing this at various times will make them a bit paranoid as well. Use props. give them things they can hold in their hands and get into the atmoshpere of the game. the more you can pull them away from the game stats and tabletalk and into their characters and the game, the better reactions you will get. Spread paranoia amongst the group. pass notes out to players. Perhaps one character makes another nervous. Perhaps the note says smile and don't tell anyone what this says. Stirring the unknown into the group will help isolate them and spread a bit more paranoia. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Looking to Scare the $#!+ Out of My Players
Top