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Looking to Scare the $#!+ Out of My Players
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<blockquote data-quote="SBMC" data-source="post: 2583494" data-attributes="member: 30040"><p>One must make the Players fear for their PC's lives.</p><p></p><p>The passing notes bit mentioned above by several works well - however I suggest a few more things:</p><p></p><p>1. Illusions: have illusions frequently such as:</p><p></p><p>You watch in horror as Valdo the Rouge who was scouting ahead is torn limb from limb…"</p><p></p><p>Then, a few seconds later "You look again…Valdo is looking at you wondering why our just standing there staring"</p><p></p><p>2. Stats:</p><p>Ask your players for stats fairly frequently:</p><p></p><p>DM: "Fred - what's your will save again on your PC?"</p><p></p><p>Fred: "err…+12...?"</p><p></p><p>DM: "Ok…" (roll the dice, add in a microsecond of a disappointed look and move on)</p><p></p><p>Fred: "What…"</p><p></p><p>DM: "What?"</p><p></p><p>Fred: "…"</p><p></p><p>Another example:</p><p></p><p>DM: "Everyone roll a d20"</p><p></p><p>Players: "Why"</p><p></p><p>DM: "That's for me to know for the moment"</p><p></p><p>[Players roll - DM collects the numbers - rolls a dice for no reason himself - add in a microsecond of a disappointed look and move on; repeat as necessary and complain in a hushed tone of "terrible rolls tonight"]</p><p></p><p>And finally:</p><p></p><p>DM: "Fred…"</p><p></p><p>Fred: "Ya…"</p><p></p><p>DM: [thumbing through the PHB then switch to the DMG] "Hold on one sec…OK make a balance check"</p><p></p><p>[Fred rolls d20]</p><p></p><p>DM: (no matter what he rolls (as long as it is say under 35) "You slipped and fell"</p><p></p><p>Fred: "What is it? What made me fall?"</p><p></p><p>DM: "You tell me…"</p><p></p><p>Fred: "I look around…"</p><p></p><p>[Fred rolls d20 or whatever and finds nothing]</p><p></p><p>[Repeat every 2-3 rounds for each PC (one per round)]</p><p></p><p>The slipping could also just be "something" flashing behind the party - anything you can think of that does no actual damage (and you don't allow noise and such to travel around to the real badguys) that the players cannot identify - as if they are being "haunted".</p><p></p><p>Also place those little creepy low EL baddies around; the spooky ones. </p><p></p><p>You could also have secret doors that lead nowhere, traps that cause no damage with very high DC's to find and disable (set between those that do). Anything that makes the players no know when there is danger and when there is not…</p><p></p><p></p><p>You could even have a pit fiend show up that has 10 HP's left (say he is diseased; though the players don't know that) and they wax him easily; then a real one with full HP's…stuff like that; keep them off balance constantly.</p><p></p><p>But if you do to much they'll catch on; do it a bit then stop for a while; then start again.</p></blockquote><p></p>
[QUOTE="SBMC, post: 2583494, member: 30040"] One must make the Players fear for their PC's lives. The passing notes bit mentioned above by several works well - however I suggest a few more things: 1. Illusions: have illusions frequently such as: You watch in horror as Valdo the Rouge who was scouting ahead is torn limb from limb…" Then, a few seconds later "You look again…Valdo is looking at you wondering why our just standing there staring" 2. Stats: Ask your players for stats fairly frequently: DM: "Fred - what's your will save again on your PC?" Fred: "err…+12...?" DM: "Ok…" (roll the dice, add in a microsecond of a disappointed look and move on) Fred: "What…" DM: "What?" Fred: "…" Another example: DM: "Everyone roll a d20" Players: "Why" DM: "That's for me to know for the moment" [Players roll - DM collects the numbers - rolls a dice for no reason himself - add in a microsecond of a disappointed look and move on; repeat as necessary and complain in a hushed tone of "terrible rolls tonight"] And finally: DM: "Fred…" Fred: "Ya…" DM: [thumbing through the PHB then switch to the DMG] "Hold on one sec…OK make a balance check" [Fred rolls d20] DM: (no matter what he rolls (as long as it is say under 35) "You slipped and fell" Fred: "What is it? What made me fall?" DM: "You tell me…" Fred: "I look around…" [Fred rolls d20 or whatever and finds nothing] [Repeat every 2-3 rounds for each PC (one per round)] The slipping could also just be "something" flashing behind the party - anything you can think of that does no actual damage (and you don't allow noise and such to travel around to the real badguys) that the players cannot identify - as if they are being "haunted". Also place those little creepy low EL baddies around; the spooky ones. You could also have secret doors that lead nowhere, traps that cause no damage with very high DC's to find and disable (set between those that do). Anything that makes the players no know when there is danger and when there is not… You could even have a pit fiend show up that has 10 HP's left (say he is diseased; though the players don't know that) and they wax him easily; then a real one with full HP's…stuff like that; keep them off balance constantly. But if you do to much they'll catch on; do it a bit then stop for a while; then start again. [/QUOTE]
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