Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Looking to Scare the $#!+ Out of My Players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dantilla" data-source="post: 2583833" data-attributes="member: 35735"><p><span style="color: Sienna">I have been running a Ravenloft game since March. However, I seem to be having mixed success on being able to scare my players.</span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">My biggest issues are:</span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">1. The meta-gamer with way too many ranks in several Knowledge skills that uses ALL of these to try to figure out what they are fighting against. He has a bad habit of rolling high, too. :\ I've been trying to counteract this by sending him against things he wouldn't know about as a Ravenloft non-native, or by giving him extra little clues or observations about the creatures, without actually saying "its ____."</span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">2. My PC's are powerful. I have five of them in the party, and over the course of the campaign they have learned to work together and use their greatest strengths so efficiently that I can send something several EL's higher than them at them and they wipe it out in two rounds tops. I have tried to beef up some things, but again, I have had mixed success.</span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">3. Lost in translation: I am running a few 2nd modules interspersed with stuff I myself am writing. I have tried to use the converstion stuff to update the chars and creatures, but I have found that this SERIOUSLY underpowers the bad guys. Therefore, I am building them up myself, using the stats given in the module as a guide, and thus coming up with something more realistic. However, see also #2. Plus, I am a bit afraid of "cheating" by making these NPCS more powerful than they are supposed to be.</span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">If anyone has any input/suggestions to help fix these issues, i'd appreciate it.</span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">However, everything does not suck. I find that I am very good at coming up with my own flavor text, as well as embellishing that which comes with the modules. More than once have I freaked out my players in my descriptions of places, and more than once one or more of my PC's have refused to enter a place because of it.</span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">I also have some talent with the Tarokka deck--besides making up minor on the fly quick fortunes related to the current adventures, I was also able to make a longer more detailed fortune for a beloved NPC. I stacked the deck, but due to my own slight of hand skill and the fact that my other players also shuffled the deck before the fortune, I was able to fool all but one of them. It was also a particularly bleak fortune for said beloved NPC, and has added a new urgency to trying to find him.</span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">One of my funnest moments of all, tho, was last session. My PC's were camping the night in a graveyard on the advice of a tree (feel free to ask if you want), and although they had a canine ally in the area (a grim [Denizens of Dread]), they were attacked by something very strange to them--a cinderspawn (Libris Mortis). They were able to defeat it without too much blood lost, and were just settling down again when the dog started growling softly in the other direction, and they could hear the roar of something in the distance, moving parellel to their location. Even worse, little tendrils of mist were snaking thru the trees and wrapping around their ankles. The thing, whatever it was, was coming closer. The dog stopped growling, and looked up at the PC's, glaring whenever they tried to ask it anything or talked amongst themselves. Eventually, someone threw out the suggestion that the dog wanted them to be quiet.</span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">NOT ONE PLAYER said a word or moved a muscle for the next five minutes. It was great.</span></p></blockquote><p></p>
[QUOTE="Dantilla, post: 2583833, member: 35735"] [COLOR=Sienna]I have been running a Ravenloft game since March. However, I seem to be having mixed success on being able to scare my players. My biggest issues are: 1. The meta-gamer with way too many ranks in several Knowledge skills that uses ALL of these to try to figure out what they are fighting against. He has a bad habit of rolling high, too. :\ I've been trying to counteract this by sending him against things he wouldn't know about as a Ravenloft non-native, or by giving him extra little clues or observations about the creatures, without actually saying "its ____." 2. My PC's are powerful. I have five of them in the party, and over the course of the campaign they have learned to work together and use their greatest strengths so efficiently that I can send something several EL's higher than them at them and they wipe it out in two rounds tops. I have tried to beef up some things, but again, I have had mixed success. 3. Lost in translation: I am running a few 2nd modules interspersed with stuff I myself am writing. I have tried to use the converstion stuff to update the chars and creatures, but I have found that this SERIOUSLY underpowers the bad guys. Therefore, I am building them up myself, using the stats given in the module as a guide, and thus coming up with something more realistic. However, see also #2. Plus, I am a bit afraid of "cheating" by making these NPCS more powerful than they are supposed to be. If anyone has any input/suggestions to help fix these issues, i'd appreciate it. However, everything does not suck. I find that I am very good at coming up with my own flavor text, as well as embellishing that which comes with the modules. More than once have I freaked out my players in my descriptions of places, and more than once one or more of my PC's have refused to enter a place because of it. I also have some talent with the Tarokka deck--besides making up minor on the fly quick fortunes related to the current adventures, I was also able to make a longer more detailed fortune for a beloved NPC. I stacked the deck, but due to my own slight of hand skill and the fact that my other players also shuffled the deck before the fortune, I was able to fool all but one of them. It was also a particularly bleak fortune for said beloved NPC, and has added a new urgency to trying to find him. One of my funnest moments of all, tho, was last session. My PC's were camping the night in a graveyard on the advice of a tree (feel free to ask if you want), and although they had a canine ally in the area (a grim [Denizens of Dread]), they were attacked by something very strange to them--a cinderspawn (Libris Mortis). They were able to defeat it without too much blood lost, and were just settling down again when the dog started growling softly in the other direction, and they could hear the roar of something in the distance, moving parellel to their location. Even worse, little tendrils of mist were snaking thru the trees and wrapping around their ankles. The thing, whatever it was, was coming closer. The dog stopped growling, and looked up at the PC's, glaring whenever they tried to ask it anything or talked amongst themselves. Eventually, someone threw out the suggestion that the dog wanted them to be quiet. NOT ONE PLAYER said a word or moved a muscle for the next five minutes. It was great.[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Looking to Scare the $#!+ Out of My Players
Top