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Looking to Scare the $#!+ Out of My Players
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<blockquote data-quote="Diremede" data-source="post: 2583920" data-attributes="member: 7964"><p>Metagamers are the worst thing to ever happen to gaming. The trouble is that most of them are DM/players so they know what most of the little things are to look for in monsters to identify them without really even trying, in fact I think most of them metagame without even realizing it. Anyway this is an easy solution, just mix up some details to throw the uber metagamer off. Change the DR of a creature from whatever it is to something else. My favorite thing is when I started using devils in my game and the PC's kept trying to fight them with silver weapons and couldn't understand why it took so long to kill them hehe cold iron suckers, thats right I simply switched the DR types around it drove them nuts. The metagamer had assured them that they were devils and silver defeats their DR. Well the character had never encountered a devil up to that point, had no knowledge skill on devils or demons or extraplanar creatures, and would have no idea what the difference between a devil or demon even is. So his conclusion of silver beats their DR was purely metagame, so I changed it since I was purely the DM. Now of course if a character actually had any knowledge of these types of creatures and made checks about them, then I would have told them. </p><p></p><p>If your metagamers character actually knows about these monsters and such, well you will have to get more creative and change monster descriptions, names, or perhaps leave them nameless and just call it "a monster you have never heard of or seen before". Perhaps exchange monster stats and abilities with another monster using the physical description of the one monster will throw off a metagamer. </p><p></p><p>As for scaring them well, the graveyard thing sounded pretty cool and in ravenloft descriptions have to be fluffed up quite a bit to add to the creepy creepy of the dark and dank places found there.</p></blockquote><p></p>
[QUOTE="Diremede, post: 2583920, member: 7964"] Metagamers are the worst thing to ever happen to gaming. The trouble is that most of them are DM/players so they know what most of the little things are to look for in monsters to identify them without really even trying, in fact I think most of them metagame without even realizing it. Anyway this is an easy solution, just mix up some details to throw the uber metagamer off. Change the DR of a creature from whatever it is to something else. My favorite thing is when I started using devils in my game and the PC's kept trying to fight them with silver weapons and couldn't understand why it took so long to kill them hehe cold iron suckers, thats right I simply switched the DR types around it drove them nuts. The metagamer had assured them that they were devils and silver defeats their DR. Well the character had never encountered a devil up to that point, had no knowledge skill on devils or demons or extraplanar creatures, and would have no idea what the difference between a devil or demon even is. So his conclusion of silver beats their DR was purely metagame, so I changed it since I was purely the DM. Now of course if a character actually had any knowledge of these types of creatures and made checks about them, then I would have told them. If your metagamers character actually knows about these monsters and such, well you will have to get more creative and change monster descriptions, names, or perhaps leave them nameless and just call it "a monster you have never heard of or seen before". Perhaps exchange monster stats and abilities with another monster using the physical description of the one monster will throw off a metagamer. As for scaring them well, the graveyard thing sounded pretty cool and in ravenloft descriptions have to be fluffed up quite a bit to add to the creepy creepy of the dark and dank places found there. [/QUOTE]
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