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Looking to write-up a good one off for GenCon
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<blockquote data-quote="Living Legend" data-source="post: 5433629" data-attributes="member: 6668383"><p>After years of feeling like there wasn't an RPG out there I really loved, I decided to finally put my money where my mouth is and work on one of my own. So for the last year and a half and I have devided most of my free time between becoming a father and writing my own rules system. So far I have only run playtests with gamers I know, mostly because I wanted to make sure to only get feedback from gamers that I knew had a solid level of knowledge about RPG's in general. In a month I will start a campaign at my somewhat local gaming shop (I live in Indiana, so 20 miles away is considered pretty much local), and from there I want to start working on a couple one-off's for this years GenCon.</p><p></p><p>Last year was my first GenCon, which is barely tolerable since I live in the state that hosts it. I plan on launching my game there in 2012, so last year my goal was mostly just to get a feel for the convention. I've read several forums about the great one offs people have enjoyed at GenCon over the years, which sounds like something fun, and which would be a great way to get some feedback on my game.</p><p></p><p>I mostly write short campaigns that take a few months of weekly gaming to finish, so I can't say I'm too familiar with writing a good one off. I was hoping to get your ideas/feedback on what makes a good one off, based on the ones you have been involved in at Cons or anywhere. Also, I noticed there are lots of demo's everywhere at GenCon. So I would like to ask what, in your experience or opinion, has been the best way to introduce someone to a new rules system at a Con. Also, if you have any ideas for one offs I would love to hear them. </p><p></p><p>My game, called Living Legends, is not era specific, so ideas for any time period will work. Don't worry about game specifics, it's core feature is that it's adaptable, so any and all ideas you can give me will be useful.</p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="Living Legend, post: 5433629, member: 6668383"] After years of feeling like there wasn't an RPG out there I really loved, I decided to finally put my money where my mouth is and work on one of my own. So for the last year and a half and I have devided most of my free time between becoming a father and writing my own rules system. So far I have only run playtests with gamers I know, mostly because I wanted to make sure to only get feedback from gamers that I knew had a solid level of knowledge about RPG's in general. In a month I will start a campaign at my somewhat local gaming shop (I live in Indiana, so 20 miles away is considered pretty much local), and from there I want to start working on a couple one-off's for this years GenCon. Last year was my first GenCon, which is barely tolerable since I live in the state that hosts it. I plan on launching my game there in 2012, so last year my goal was mostly just to get a feel for the convention. I've read several forums about the great one offs people have enjoyed at GenCon over the years, which sounds like something fun, and which would be a great way to get some feedback on my game. I mostly write short campaigns that take a few months of weekly gaming to finish, so I can't say I'm too familiar with writing a good one off. I was hoping to get your ideas/feedback on what makes a good one off, based on the ones you have been involved in at Cons or anywhere. Also, I noticed there are lots of demo's everywhere at GenCon. So I would like to ask what, in your experience or opinion, has been the best way to introduce someone to a new rules system at a Con. Also, if you have any ideas for one offs I would love to hear them. My game, called Living Legends, is not era specific, so ideas for any time period will work. Don't worry about game specifics, it's core feature is that it's adaptable, so any and all ideas you can give me will be useful. Thanks [/QUOTE]
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