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Lookings for a d20 magic system ...
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<blockquote data-quote="Irda Ranger" data-source="post: 3624312" data-attributes="member: 1003"><p>Is that topic broad enough for you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Briefly, I'm taking a poll of the audience for recommendations of a magic system. I'm trying to draw up a house rules spellcaster for my campaign, and rather than whole-cloth it I'd rather take advantage of someone else's good hard work (and pay the $ for it, of course). Due to a paltry d20 library on my part, I'm here to tap your collective knowledge.</p><p></p><p>My ideal magic system would be:</p><p>1. Primarily Feat & Skill based, rather than a spell progression like a Core Wizard, Cleric, Sorcerer, etc.</p><p>2. Allow for some learning new spells / powers "on the go" independent of level advancement (as opposed to the Core Sorcerer), but not be "anyone can learn anything" (like the Core Wizard). If all AE Magisters were forced to take one (but no more than two) "X Magic" feats, so that some folks were clearly "Fire Mages" or "Storm Mages", etc., that would be a step in the right direction.</p><p>3. Some kind of resource mechanic other than "You can do this X times / day, because I say so." Pretty much any other resource mechanic would be better than that, whether its fatigue, or money, or subdual damage, or special "stress tokens", what have you.</p><p></p><p>Any thoughts or suggestions?</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3624312, member: 1003"] Is that topic broad enough for you? :) Briefly, I'm taking a poll of the audience for recommendations of a magic system. I'm trying to draw up a house rules spellcaster for my campaign, and rather than whole-cloth it I'd rather take advantage of someone else's good hard work (and pay the $ for it, of course). Due to a paltry d20 library on my part, I'm here to tap your collective knowledge. My ideal magic system would be: 1. Primarily Feat & Skill based, rather than a spell progression like a Core Wizard, Cleric, Sorcerer, etc. 2. Allow for some learning new spells / powers "on the go" independent of level advancement (as opposed to the Core Sorcerer), but not be "anyone can learn anything" (like the Core Wizard). If all AE Magisters were forced to take one (but no more than two) "X Magic" feats, so that some folks were clearly "Fire Mages" or "Storm Mages", etc., that would be a step in the right direction. 3. Some kind of resource mechanic other than "You can do this X times / day, because I say so." Pretty much any other resource mechanic would be better than that, whether its fatigue, or money, or subdual damage, or special "stress tokens", what have you. Any thoughts or suggestions? [/QUOTE]
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