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Lookings for a d20 magic system ...
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<blockquote data-quote="Vigilance" data-source="post: 3625170" data-attributes="member: 4275"><p>It's a skill check with the DC based on spell level. As long as AE uses spell levels, it should port seamlessly. </p><p></p><p></p><p></p><p>The Casting check is 15 plus spell level x 5, so yes, eventually low level spells will become pretty routine, unless the caster has fatigued himself trying to throw a higher level spells. This ups the DC of all casting checks and could make even lower level spells dangerous. </p><p></p><p>Note however that each class has a "Base Magic Bonus" that modifies casting checks and this is very much needed to cast higher level spells (DC 60 for a 9th level spell). </p><p></p><p>So the GM can easily dial the magic level of a campaign down by simply not giving any classes the highest BMB. If the Base Magic Bonus tops out at 15, with skill ranks topping out at 23, this makes casting highest level spells much more dangerous. </p><p></p><p>Since these sorts of changes can be made relatively easily without affecting classes in other ways, the GM can impact magic in his campaign easily. </p><p></p><p></p><p></p><p>We updated LoS when we did the expansion for it, so I believe we addressed most of the issues John found.</p></blockquote><p></p>
[QUOTE="Vigilance, post: 3625170, member: 4275"] It's a skill check with the DC based on spell level. As long as AE uses spell levels, it should port seamlessly. The Casting check is 15 plus spell level x 5, so yes, eventually low level spells will become pretty routine, unless the caster has fatigued himself trying to throw a higher level spells. This ups the DC of all casting checks and could make even lower level spells dangerous. Note however that each class has a "Base Magic Bonus" that modifies casting checks and this is very much needed to cast higher level spells (DC 60 for a 9th level spell). So the GM can easily dial the magic level of a campaign down by simply not giving any classes the highest BMB. If the Base Magic Bonus tops out at 15, with skill ranks topping out at 23, this makes casting highest level spells much more dangerous. Since these sorts of changes can be made relatively easily without affecting classes in other ways, the GM can impact magic in his campaign easily. We updated LoS when we did the expansion for it, so I believe we addressed most of the issues John found. [/QUOTE]
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