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Looks like 4e's combat is closer, and I LIKE it!!
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<blockquote data-quote="Jhaelen" data-source="post: 4093902" data-attributes="member: 46713"><p>I dislike long ranges and like outdoor adventures <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For the most part I'm using wilderness adventures (my dungeons are literally 5-room dungeons!). I'm still all for shorter ranges because of very practical issues:</p><p>I'll no longer need xxl battlemaps. Currently, many encounters start at ranges where it's not even possible to place the pcs on one end of the battle-mat and the enemies on the other end.</p><p></p><p>With a druid scouting in eagle shape from high above and a ranger pc with the far shot feat long distances are the rule rather than the exception.</p><p></p><p>What we've been doing is placing minis at a border of the battle-mat and put a die (or two...) next to it showing how many more squares should be between the mini and the first square of the battle-mat... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Unfortunately, you don't always have a dense forest handy where visibility is poor, so a reduction in missile/power ranges would be very welcome.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4093902, member: 46713"] I dislike long ranges and like outdoor adventures :) For the most part I'm using wilderness adventures (my dungeons are literally 5-room dungeons!). I'm still all for shorter ranges because of very practical issues: I'll no longer need xxl battlemaps. Currently, many encounters start at ranges where it's not even possible to place the pcs on one end of the battle-mat and the enemies on the other end. With a druid scouting in eagle shape from high above and a ranger pc with the far shot feat long distances are the rule rather than the exception. What we've been doing is placing minis at a border of the battle-mat and put a die (or two...) next to it showing how many more squares should be between the mini and the first square of the battle-mat... :( Unfortunately, you don't always have a dense forest handy where visibility is poor, so a reduction in missile/power ranges would be very welcome. [/QUOTE]
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Looks like 4e's combat is closer, and I LIKE it!!
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