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Looks like I will be running a PF2e game in a few weeks...suggestions?
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<blockquote data-quote="!DWolf" data-source="post: 8292493" data-attributes="member: 7026314"><p>In regards to retreating:</p><p>In pathfinder 2e, when playing with dynamic dungeons, success isn’t guaranteed. So the PCs should plan for failure (proper preparation prevents poor performance). </p><p></p><p>Come prepared for the dungeon. Hire hirelings and give them signal whistles and elixirs of life. Have the wizard memorize web or grease and lock (or buy scrolls or wands). Use the pitons and hammers that came with the starting kit and rope to seal off areas. Invest in pavise, potions of expeditious retreat or invisibility. Have an alchemist in the party. Take snarecrafting.</p><p></p><p>As you explore find good locations and prepare the ground. Set up hirelings to close and lock doors or rapidly restore your ho. Spike shut doors you are unsure off. Build traps and defenses.</p><p></p><p>Then when you retreat you do it right: Don’t run off into unknown territory, don’t wait until the fight is lost. Coordinate actions to retreat safely back to prepared ground - if the monsters follow they are walking into a kill box. If they bring their buddies it just saves you from having to go in and fight them on their prepared ground.</p></blockquote><p></p>
[QUOTE="!DWolf, post: 8292493, member: 7026314"] In regards to retreating: In pathfinder 2e, when playing with dynamic dungeons, success isn’t guaranteed. So the PCs should plan for failure (proper preparation prevents poor performance). Come prepared for the dungeon. Hire hirelings and give them signal whistles and elixirs of life. Have the wizard memorize web or grease and lock (or buy scrolls or wands). Use the pitons and hammers that came with the starting kit and rope to seal off areas. Invest in pavise, potions of expeditious retreat or invisibility. Have an alchemist in the party. Take snarecrafting. As you explore find good locations and prepare the ground. Set up hirelings to close and lock doors or rapidly restore your ho. Spike shut doors you are unsure off. Build traps and defenses. Then when you retreat you do it right: Don’t run off into unknown territory, don’t wait until the fight is lost. Coordinate actions to retreat safely back to prepared ground - if the monsters follow they are walking into a kill box. If they bring their buddies it just saves you from having to go in and fight them on their prepared ground. [/QUOTE]
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Looks like I will be running a PF2e game in a few weeks...suggestions?
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