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*Pathfinder & Starfinder
Looks like I will be running a PF2e game in a few weeks...suggestions?
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<blockquote data-quote="CapnZapp" data-source="post: 8292549" data-attributes="member: 12731"><p>Look.</p><p></p><p>This is the fifth decade of adventure content that I've witnessed prompting exactly the same complaint regarding lack of story and motivation. (And no, I'm not counting the seventies, that would have been a sixth decade)</p><p></p><p>What I will never understand is when y'all stick to dungeons and dragony products despite it being blindingly obvious the average push for story is lower than in other games. Literary talent just isn't something you need to be hired by Paizo. Being able to crunch monster stats, and come up with a truckload of different ways to shish a kebab (=the heroes) on the other hand...</p><p></p><p>(Sure, Traveller has far drearier and drier scenarios that make Abomination Vaults look like Shakespeare, but I digress)</p><p></p><p>D&D and Pathfinder is 90% about combat. Sure you can write your own material that is 10% about combat, but if you want prewritten supplements that focuses on story or character development, D&D-ish games just isn't where you will find it.</p><p></p><p>Sorry for ranting, but obviously each new generation of role-players needs to find this out as if it was something new...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8292549, member: 12731"] Look. This is the fifth decade of adventure content that I've witnessed prompting exactly the same complaint regarding lack of story and motivation. (And no, I'm not counting the seventies, that would have been a sixth decade) What I will never understand is when y'all stick to dungeons and dragony products despite it being blindingly obvious the average push for story is lower than in other games. Literary talent just isn't something you need to be hired by Paizo. Being able to crunch monster stats, and come up with a truckload of different ways to shish a kebab (=the heroes) on the other hand... (Sure, Traveller has far drearier and drier scenarios that make Abomination Vaults look like Shakespeare, but I digress) D&D and Pathfinder is 90% about combat. Sure you can write your own material that is 10% about combat, but if you want prewritten supplements that focuses on story or character development, D&D-ish games just isn't where you will find it. Sorry for ranting, but obviously each new generation of role-players needs to find this out as if it was something new... [/QUOTE]
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Looks like I will be running a PF2e game in a few weeks...suggestions?
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