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*Pathfinder & Starfinder
Looks like I will be running a PF2e game in a few weeks...suggestions?
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<blockquote data-quote="Retreater" data-source="post: 8293452" data-attributes="member: 42040"><p>Here's the thing, and I may not be a typical GM or adventure reader, but I find the presentation very disconnected. The Otari gazetteer, I literally didn't notice it was in the book until it was mentioned in this thread, and I've been running the adventure for a couple months now. I'm reading it on PDF, scrolling from page-to-page. I got to the last room of the dungeon, then after that, I use a search feature to find the stats for the unique monsters. So this is completely on me. </p><p>Wrin (and I did see her write-up because I did a search for the character stats), that's great if you want to read a short story. What I want to see is real information to drive the party to an adventure. I bought the module, and there's a lot to read already, so Paizo, please for the love of all that is holy, present me with usable information. </p><p>So here's what I would want. Give an intro quest, some boxed text. Have Wrin meet the party at her shop, spin an intriguing legend (something better than "a strange light lit up one night"). Maybe some interesting/concerning artifacts have been brought out by the Osprey guild? </p><p>Then give the party a couple of unique mini quests for each level or so of the dungeon. A local farmer has noticed small fey pulling pranks with his livestock - boom - pull the characters into level 1. A local mercenary has disappeared heading into the caves below the lighthouse - boom - pull the characters into level 2. The library needs a tome reportedly in the possession of the lighthouse keeper - boom - pull the characters into the library on level 3.</p><p>So that's the structure I would want. If I were a GM with a lot of time, that's what I would do. I would rather have scenes and plots than a "well rounded, unique character" that I really don't know how to play anyway.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8293452, member: 42040"] Here's the thing, and I may not be a typical GM or adventure reader, but I find the presentation very disconnected. The Otari gazetteer, I literally didn't notice it was in the book until it was mentioned in this thread, and I've been running the adventure for a couple months now. I'm reading it on PDF, scrolling from page-to-page. I got to the last room of the dungeon, then after that, I use a search feature to find the stats for the unique monsters. So this is completely on me. Wrin (and I did see her write-up because I did a search for the character stats), that's great if you want to read a short story. What I want to see is real information to drive the party to an adventure. I bought the module, and there's a lot to read already, so Paizo, please for the love of all that is holy, present me with usable information. So here's what I would want. Give an intro quest, some boxed text. Have Wrin meet the party at her shop, spin an intriguing legend (something better than "a strange light lit up one night"). Maybe some interesting/concerning artifacts have been brought out by the Osprey guild? Then give the party a couple of unique mini quests for each level or so of the dungeon. A local farmer has noticed small fey pulling pranks with his livestock - boom - pull the characters into level 1. A local mercenary has disappeared heading into the caves below the lighthouse - boom - pull the characters into level 2. The library needs a tome reportedly in the possession of the lighthouse keeper - boom - pull the characters into the library on level 3. So that's the structure I would want. If I were a GM with a lot of time, that's what I would do. I would rather have scenes and plots than a "well rounded, unique character" that I really don't know how to play anyway. [/QUOTE]
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Looks like I will be running a PF2e game in a few weeks...suggestions?
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