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Looks like I will be running a PF2e game in a few weeks...suggestions?
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<blockquote data-quote="Justice and Rule" data-source="post: 8293459" data-attributes="member: 6778210"><p>I've never tried it, though with a VTT I suspect it'd be rather easy, tbh. And sure you can do that stuff through GM fiat, but the system he had was simple enough to do quickly.</p><p></p><p></p><p></p><p>The internet is so weird.</p><p></p><p></p><p></p><p>It's also worth noting that a more linear adventure also makes it easier to plan and design the experience to hit the right notes at the right times, especially if you are writing something where you have no idea of the experience level of the GM and the PCs. A sandbox experience is cool, but there's just so much that can happen that it can frustrate both new GMs and PCs. Along with that, it can negate the cool stuff that a curated experience provides.</p><p></p><p>Of course, all that stuff kind of flies in the face of how I operate, which is why I just can't run APs. I do like stealing ideas from them, though...</p><p></p><p></p><p></p><p>Ahahaha... okay, sorry, this just reminds me of a high school class I took long ago. It was a tech class, and on the first day the teacher gave us this long list of instructions with a bunch of stupid stuff you had to do on it: it had you stand up, hop on one foot, sit down, write stuff down, do some math, shout a color... and at the very end, it told us to not do any of the previous steps, put your name on the paper, and turn it in for a full grade. It was a pretty great way of showing us the value of reading directions before doing anything.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8293459, member: 6778210"] I've never tried it, though with a VTT I suspect it'd be rather easy, tbh. And sure you can do that stuff through GM fiat, but the system he had was simple enough to do quickly. The internet is so weird. It's also worth noting that a more linear adventure also makes it easier to plan and design the experience to hit the right notes at the right times, especially if you are writing something where you have no idea of the experience level of the GM and the PCs. A sandbox experience is cool, but there's just so much that can happen that it can frustrate both new GMs and PCs. Along with that, it can negate the cool stuff that a curated experience provides. Of course, all that stuff kind of flies in the face of how I operate, which is why I just can't run APs. I do like stealing ideas from them, though... Ahahaha... okay, sorry, this just reminds me of a high school class I took long ago. It was a tech class, and on the first day the teacher gave us this long list of instructions with a bunch of stupid stuff you had to do on it: it had you stand up, hop on one foot, sit down, write stuff down, do some math, shout a color... and at the very end, it told us to not do any of the previous steps, put your name on the paper, and turn it in for a full grade. It was a pretty great way of showing us the value of reading directions before doing anything. [/QUOTE]
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Looks like I will be running a PF2e game in a few weeks...suggestions?
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