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Looks like I will be running a PF2e game in a few weeks...suggestions?
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<blockquote data-quote="kenada" data-source="post: 8293495" data-attributes="member: 70468"><p>That system is fine. You could also have the monsters make death saving throws (or whatever one’s system does). I just don’t think the GM needs mechanical permission from one part of the game to engage in another (the hypothetical escape procedure). That kind of <em>simulation</em> is something that 3e really got into, which I think was a mistake (and Gygax arguably at least claimed to reject in 1e). That’s why I use the framing I do: assume the PCs escape and then figure out how that happened. Otherwise, they get hung up on logistics or whether it’s realistic.</p><p></p><p>For example, when my group had its <a href="https://www.enworld.org/threads/a-pathfinder-group-tries-old-school-essentials.677957/post-8244014" target="_blank">rout in Old-School Essentials</a>, I had to bluntly say that they <em>will</em> escape. As expected, one of my players started the process of rationalizing how it was actually impossible, and I had to state emphatically it would succeed. Once we got past that hangup, we were able to figure out what they did to make their escape, and they got away with only the death of a retainer. It felt bad for the players, but none of the PCs died, which I viewed as a victory.</p><p></p><p></p><p>I think that’s basically what “<a href="https://www.enworld.org/threads/the-six-cultures-of-gaming.679512/" target="_blank">trad</a>” is about. I can’t see how you can have that kind of story-driven experience without the curation.</p><p></p><p></p><p>I’m not a good fit for that kind of game as a player, and it’s too much work to prep as a GM. I really prefer OSR or Story Now.</p></blockquote><p></p>
[QUOTE="kenada, post: 8293495, member: 70468"] That system is fine. You could also have the monsters make death saving throws (or whatever one’s system does). I just don’t think the GM needs mechanical permission from one part of the game to engage in another (the hypothetical escape procedure). That kind of [I]simulation[/I] is something that 3e really got into, which I think was a mistake (and Gygax arguably at least claimed to reject in 1e). That’s why I use the framing I do: assume the PCs escape and then figure out how that happened. Otherwise, they get hung up on logistics or whether it’s realistic. For example, when my group had its [URL='https://www.enworld.org/threads/a-pathfinder-group-tries-old-school-essentials.677957/post-8244014']rout in Old-School Essentials[/URL], I had to bluntly say that they [I]will[/I] escape. As expected, one of my players started the process of rationalizing how it was actually impossible, and I had to state emphatically it would succeed. Once we got past that hangup, we were able to figure out what they did to make their escape, and they got away with only the death of a retainer. It felt bad for the players, but none of the PCs died, which I viewed as a victory. I think that’s basically what “[URL='https://www.enworld.org/threads/the-six-cultures-of-gaming.679512/']trad[/URL]” is about. I can’t see how you can have that kind of story-driven experience without the curation. I’m not a good fit for that kind of game as a player, and it’s too much work to prep as a GM. I really prefer OSR or Story Now. [/QUOTE]
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Looks like I will be running a PF2e game in a few weeks...suggestions?
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