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*Pathfinder & Starfinder
Looks like I will be running a PF2e game in a few weeks...suggestions?
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8293557" data-attributes="member: 6801252"><p>They didn't include those tools, the closest is a side bar about wandering monsters that states:</p><p></p><p>There's also sidequests from the people of Otari, which happens to be mentioned in a side bar. Its a Megadungeon in the sense that its a large dungeon that covers 10 levels of progression that the party will likely journey into multiple times, each level is provided with a map and the contents of each room, as well as box text as you'd expect, and a list of all the magic items found on the floor. Then each book of the three part AP has more of the dungeon, the dungeon floors in each book connect to the other ones in that book, and there's a small puzzle to open the way to the depths of the dungeon. Each book (except the last one?) has no scripted end, but there's three key pieces of information that players should learn before they continue.</p><p></p><p>Each section stays cleared as the party clears it, although the text might mention some specific changes in some of these rooms, I found one example that mentions what happens if the party spares an NPC they find in the dungeon, but it just says how he leaves. It technically even has portal chambers that players can use to reawaken teleportation circles (to conveniently get around?)</p><p></p><p>So, the party heads into the dungeon and explores it room by room, heading back out to rest periodically to push further than they did last time. There's information to discover in the environment, secret doors, and various routes between the three levels of the dungeon presented in the first book, and sidequests from the people in town. No restocking (besides a GM just doing it as mentioned in the side bar), no hexcrawled exterior, no adversary roster, or any of the other amenities some OSR products use. There's a few areas where the GM is invited to expand if the party pushes in a specific direction too, due to the dungeon connecting to a sea cave in one place.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8293557, member: 6801252"] They didn't include those tools, the closest is a side bar about wandering monsters that states: There's also sidequests from the people of Otari, which happens to be mentioned in a side bar. Its a Megadungeon in the sense that its a large dungeon that covers 10 levels of progression that the party will likely journey into multiple times, each level is provided with a map and the contents of each room, as well as box text as you'd expect, and a list of all the magic items found on the floor. Then each book of the three part AP has more of the dungeon, the dungeon floors in each book connect to the other ones in that book, and there's a small puzzle to open the way to the depths of the dungeon. Each book (except the last one?) has no scripted end, but there's three key pieces of information that players should learn before they continue. Each section stays cleared as the party clears it, although the text might mention some specific changes in some of these rooms, I found one example that mentions what happens if the party spares an NPC they find in the dungeon, but it just says how he leaves. It technically even has portal chambers that players can use to reawaken teleportation circles (to conveniently get around?) So, the party heads into the dungeon and explores it room by room, heading back out to rest periodically to push further than they did last time. There's information to discover in the environment, secret doors, and various routes between the three levels of the dungeon presented in the first book, and sidequests from the people in town. No restocking (besides a GM just doing it as mentioned in the side bar), no hexcrawled exterior, no adversary roster, or any of the other amenities some OSR products use. There's a few areas where the GM is invited to expand if the party pushes in a specific direction too, due to the dungeon connecting to a sea cave in one place. [/QUOTE]
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Looks like I will be running a PF2e game in a few weeks...suggestions?
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