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Looks like I will be running a PF2e game in a few weeks...suggestions?
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<blockquote data-quote="Justice and Rule" data-source="post: 8295596" data-attributes="member: 6778210"><p>No, I totally get the prep thing. Using a VTT is one of those double-edged swords: you can do so much useful stuff with them, but they add on a whole new layer to prepping, especially if you want to use them to their fullest.</p><p></p><p>For me, I can't play an adventure without knowing the ending; if I don't know where I'm going, I feel like I miss all the setup and hints, and that just bothers the naughty word out of me. Different strokes and all.</p><p></p><p></p><p></p><p>I can see that. For me, having that sort of mechanism to give me access to some level of detachment rather than just sort of making the decision. Certainly if I find it interesting or helpful I'll just make the decision, but at the same time it's kind of nice to detach yourself and sort of play along with fate; it kind of helps me feel like a player, too, if I set some limits.</p><p></p><p>And I find your decision really interesting! I know my two groups would act <strong><em>very</em></strong> differently to that: my group of younger, newer players would probably go along with that idea a bit more. But that sort of thing would lose my grognard group, as I have heard them complain about taking the risk out of the game if they don't feel like they can die. It's one of those generational differences, with the former growing up around late 2E/3E and the latter with Chainmail/OD&D. That's not a judgment on the decision (My older group is, honestly, can be real stick-in-the-mud when it comes to trying new things... though occasionally they really fall for stuff I wouldn't expect, like FFG Star Wars/Genesys), but just interesting to think about trying to do that myself and how it'd go.</p><p></p><p></p><p></p><p>Yeah, definitely. Not sure where exactly I fall on that list: I suppose Neo-Trad? There are some interesting distinctions there.</p><p></p><p></p><p></p><p>For me, APs are just too cluttered in general. I like the wilderness, ancient forgotten tombs, and travel. I feel like I'm more of a fantasy explorer/archeologist than anything, maybe because of my love of history. Give me a tomb with only a few enemies but a ton of etchings and lore and I'll be happy as a clam. I'm kind of a really odd player, now that I think about it.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8295596, member: 6778210"] No, I totally get the prep thing. Using a VTT is one of those double-edged swords: you can do so much useful stuff with them, but they add on a whole new layer to prepping, especially if you want to use them to their fullest. For me, I can't play an adventure without knowing the ending; if I don't know where I'm going, I feel like I miss all the setup and hints, and that just bothers the naughty word out of me. Different strokes and all. I can see that. For me, having that sort of mechanism to give me access to some level of detachment rather than just sort of making the decision. Certainly if I find it interesting or helpful I'll just make the decision, but at the same time it's kind of nice to detach yourself and sort of play along with fate; it kind of helps me feel like a player, too, if I set some limits. And I find your decision really interesting! I know my two groups would act [B][I]very[/I][/B] differently to that: my group of younger, newer players would probably go along with that idea a bit more. But that sort of thing would lose my grognard group, as I have heard them complain about taking the risk out of the game if they don't feel like they can die. It's one of those generational differences, with the former growing up around late 2E/3E and the latter with Chainmail/OD&D. That's not a judgment on the decision (My older group is, honestly, can be real stick-in-the-mud when it comes to trying new things... though occasionally they really fall for stuff I wouldn't expect, like FFG Star Wars/Genesys), but just interesting to think about trying to do that myself and how it'd go. Yeah, definitely. Not sure where exactly I fall on that list: I suppose Neo-Trad? There are some interesting distinctions there. For me, APs are just too cluttered in general. I like the wilderness, ancient forgotten tombs, and travel. I feel like I'm more of a fantasy explorer/archeologist than anything, maybe because of my love of history. Give me a tomb with only a few enemies but a ton of etchings and lore and I'll be happy as a clam. I'm kind of a really odd player, now that I think about it. [/QUOTE]
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Looks like I will be running a PF2e game in a few weeks...suggestions?
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