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Looks like I will be running a PF2e game in a few weeks...suggestions?
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<blockquote data-quote="kenada" data-source="post: 8295660" data-attributes="member: 70468"><p>However people want to go about determining whether monsters die after reaching zero hit points is fine. I just don’t want the result of that to affect whether the escape procedure will work. If it’s not something the PCs can reliably do, the players will assume it’s effectively not available.</p><p></p><p></p><p>That’s interesting considering the context (a retreat in a B/X retroclone). I don’t really understand the nostalgia for meatgrinder play. B/X is not without its danger (death at 0 hit points, save-or-die effects abound, classes have smaller hit dice), but I don’t think it was expected that the whole party could be lost easily.</p><p></p><p>In a way, “modern” games are kind of perverse in that they make it more difficult to lose a single character while making it easier to lose the entire party. The latter is far worse for whatever story-driven play the (presumably trad) group had planned, and yet some people object strongly to the idea that the PCs should ever need to retreat.</p><p></p><p></p><p>My issue with APs is that usually means WotC or Paizo, and neither writes adventures that can be run without having to prep them. I remember putting an absurd amount of time into prepping <em>Kingmaker</em>. It ended up being a fun campaign, but I don’t want to have to do that work again. I find doing my own stuff easier because I default to sandbox play and let the PCs set the agenda and have things react accordingly.</p><p></p><p>Well, in theory. Ironically, I’ve been stuck in perpetual prep for the last few years because I’ve never been able to fully prep my hex key or finish detailing my setting. It looks like setting creation in WWN will be taking care of the latter finally (and at a level of utility beyond what I’d get with setting supplements). I am hopeful that with the world established, the worst I’ll have to worry about is coming up with a dungeon to explore, so between session prep should be more manageable.</p></blockquote><p></p>
[QUOTE="kenada, post: 8295660, member: 70468"] However people want to go about determining whether monsters die after reaching zero hit points is fine. I just don’t want the result of that to affect whether the escape procedure will work. If it’s not something the PCs can reliably do, the players will assume it’s effectively not available. That’s interesting considering the context (a retreat in a B/X retroclone). I don’t really understand the nostalgia for meatgrinder play. B/X is not without its danger (death at 0 hit points, save-or-die effects abound, classes have smaller hit dice), but I don’t think it was expected that the whole party could be lost easily. In a way, “modern” games are kind of perverse in that they make it more difficult to lose a single character while making it easier to lose the entire party. The latter is far worse for whatever story-driven play the (presumably trad) group had planned, and yet some people object strongly to the idea that the PCs should ever need to retreat. My issue with APs is that usually means WotC or Paizo, and neither writes adventures that can be run without having to prep them. I remember putting an absurd amount of time into prepping [I]Kingmaker[/I]. It ended up being a fun campaign, but I don’t want to have to do that work again. I find doing my own stuff easier because I default to sandbox play and let the PCs set the agenda and have things react accordingly. Well, in theory. Ironically, I’ve been stuck in perpetual prep for the last few years because I’ve never been able to fully prep my hex key or finish detailing my setting. It looks like setting creation in WWN will be taking care of the latter finally (and at a level of utility beyond what I’d get with setting supplements). I am hopeful that with the world established, the worst I’ll have to worry about is coming up with a dungeon to explore, so between session prep should be more manageable. [/QUOTE]
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Looks like I will be running a PF2e game in a few weeks...suggestions?
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