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Looks like I will be running a PF2e game in a few weeks...suggestions?
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<blockquote data-quote="Justice and Rule" data-source="post: 8295686" data-attributes="member: 6778210"><p><Nods></p><p></p><p></p><p></p><p>I think, at a certain point, it's a general dedication to the idea that if you are bending the rules for such a thing, then the accomplishment of actually succeeding isn't "real". In particular, some of them typically acted like their character was less of a "character" and more of a vehicle to see how far they could get in the same way a Roguelike player would on a "run". As someone who had a character drop out of a party over a morality disagreement, it's something I can understand in the abstract, but doesn't appeal to my sensibilities at all.</p><p></p><p></p><p></p><p>Yeah, being more survivable kind of encourages bad habits, doesn't it? You can see the trend in video game RPGs, too: early RPGs like <em>Dragon Quest </em>and <em>Final Fantasy </em>had run as a real option, one you likely would have to use depending on what sort of area you were in in the world. Nowadays they still might have a retreat option, but I feel like it is less likely or at least emphasized way less.</p><p></p><p></p><p></p><p>Oh God, can I relate to the bolded. I'm always jumping around between projects, so I have like 25% of a setting done but it rarely advances because I'm refining something else or putting some other project together on a whim.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8295686, member: 6778210"] <Nods> I think, at a certain point, it's a general dedication to the idea that if you are bending the rules for such a thing, then the accomplishment of actually succeeding isn't "real". In particular, some of them typically acted like their character was less of a "character" and more of a vehicle to see how far they could get in the same way a Roguelike player would on a "run". As someone who had a character drop out of a party over a morality disagreement, it's something I can understand in the abstract, but doesn't appeal to my sensibilities at all. Yeah, being more survivable kind of encourages bad habits, doesn't it? You can see the trend in video game RPGs, too: early RPGs like [I]Dragon Quest [/I]and [I]Final Fantasy [/I]had run as a real option, one you likely would have to use depending on what sort of area you were in in the world. Nowadays they still might have a retreat option, but I feel like it is less likely or at least emphasized way less. Oh God, can I relate to the bolded. I'm always jumping around between projects, so I have like 25% of a setting done but it rarely advances because I'm refining something else or putting some other project together on a whim. [/QUOTE]
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Looks like I will be running a PF2e game in a few weeks...suggestions?
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