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Looks like I will be running a PF2e game in a few weeks...suggestions?
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<blockquote data-quote="Retreater" data-source="post: 8296482" data-attributes="member: 42040"><p>Yes, I supposed that - as GM - I should fall upon the (magic) sword and address this. Since I'm the one running the game, perhaps I should speak up for what we're doing for [USER=6801252]@The-Magic-Sword[/USER] </p><p>1) There is at least some element of the game where we are trying to learn the system to "test" it out. I know that as the GM I don't feel familiar enough with the system to provide an in-depth, immersive campaign of the highest magnitude. </p><p>2) We are all mostly strangers who've met online to play PF2. We don't have long histories with each other. The players are there specifically to play Abomination Vaults. And even though I've offered a few times to let them go off the rails with town/wilderness/etc. encounters of my own creation, I think everyone is there to see what James Jacobs et al have created, rather than a newbie GM trying to create his own stuff.</p><p>3) Yes, there is a sizable gazetteer on Otari, which I noticed after the fact of starting the campaign. However, there's really no cause to interact with the city at all, nothing in the dungeon like "try taking this to X shop to see expert Y" or "the fishmongers guild would pay handsomely for these books."</p><p>4) All of the clues, all of the hints, all of the exploration stuff besides the most basic secret doors, traps, and treasure - I am adding that stuff in. Just to give them some kind of heads up that a monster might be on the other side of the door. (Clues for a trapped devil, a room full of ghouls - none of that was in the adventure. You just open the door and there's a half dozen ghouls on the other side.)</p><p>But yes, I'll proudly take the fall here for my group, since I'm the GM. And I can say that if I can't run a PF2 Adventure Path "properly" then to hell with Paizo's Ivory Tower design.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8296482, member: 42040"] Yes, I supposed that - as GM - I should fall upon the (magic) sword and address this. Since I'm the one running the game, perhaps I should speak up for what we're doing for [USER=6801252]@The-Magic-Sword[/USER] 1) There is at least some element of the game where we are trying to learn the system to "test" it out. I know that as the GM I don't feel familiar enough with the system to provide an in-depth, immersive campaign of the highest magnitude. 2) We are all mostly strangers who've met online to play PF2. We don't have long histories with each other. The players are there specifically to play Abomination Vaults. And even though I've offered a few times to let them go off the rails with town/wilderness/etc. encounters of my own creation, I think everyone is there to see what James Jacobs et al have created, rather than a newbie GM trying to create his own stuff. 3) Yes, there is a sizable gazetteer on Otari, which I noticed after the fact of starting the campaign. However, there's really no cause to interact with the city at all, nothing in the dungeon like "try taking this to X shop to see expert Y" or "the fishmongers guild would pay handsomely for these books." 4) All of the clues, all of the hints, all of the exploration stuff besides the most basic secret doors, traps, and treasure - I am adding that stuff in. Just to give them some kind of heads up that a monster might be on the other side of the door. (Clues for a trapped devil, a room full of ghouls - none of that was in the adventure. You just open the door and there's a half dozen ghouls on the other side.) But yes, I'll proudly take the fall here for my group, since I'm the GM. And I can say that if I can't run a PF2 Adventure Path "properly" then to hell with Paizo's Ivory Tower design. [/QUOTE]
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Looks like I will be running a PF2e game in a few weeks...suggestions?
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