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Looks like I will be running a PF2e game in a few weeks...suggestions?
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<blockquote data-quote="CapnZapp" data-source="post: 8327418" data-attributes="member: 12731"><p>The short answer is yes, each party member gets the 40 XP.</p><p></p><p>(There are several replies but none simply answering the question)</p><p></p><p>I found PF2 incredibly confusing at first as regards how XP is handled and explained. And that as a very experienced D&Der.</p><p></p><p>[SPOILER=ASide]I now understand it, but I remain convinced setting up your game for exactly 4 players to the detriment of other party sizes is not worth it.</p><p></p><p>The reason PF2 works this way is ONLY to save the players from having to divide a number by four. That is utterly trivial and definitely not worth the mental acrobatics required by everyone not playing with four players. Plus the convoluted explanations from people trying to say that encounters somehow become more balanced with the add-extra-monster procedure this shift to a four-man party focus requires.</p><p></p><p>No. Just no.</p><p></p><p>Saying a Goblin is worth perhaps 50 XP and that this is shared by everyone defeating it (so a solo hero gets 50 XP and ten heroes get 5 XP each) remains far more natural intuitive simple easy and above all: functional. Then, if XP totals are raised exponentially (so that an Ogre is worth 300 XP and a Dragon 1500 perhaps) you don't even have to worry which levels the individual heroes in the party are.</p><p></p><p>PF2 experience over-engineered a solution to a problem that didn't need solving. Which is actually a description apt for several PF2 subsystems. The moral of the story is: it's better to just ask people to do easy math.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8327418, member: 12731"] The short answer is yes, each party member gets the 40 XP. (There are several replies but none simply answering the question) I found PF2 incredibly confusing at first as regards how XP is handled and explained. And that as a very experienced D&Der. [SPOILER=ASide]I now understand it, but I remain convinced setting up your game for exactly 4 players to the detriment of other party sizes is not worth it. The reason PF2 works this way is ONLY to save the players from having to divide a number by four. That is utterly trivial and definitely not worth the mental acrobatics required by everyone not playing with four players. Plus the convoluted explanations from people trying to say that encounters somehow become more balanced with the add-extra-monster procedure this shift to a four-man party focus requires. No. Just no. Saying a Goblin is worth perhaps 50 XP and that this is shared by everyone defeating it (so a solo hero gets 50 XP and ten heroes get 5 XP each) remains far more natural intuitive simple easy and above all: functional. Then, if XP totals are raised exponentially (so that an Ogre is worth 300 XP and a Dragon 1500 perhaps) you don't even have to worry which levels the individual heroes in the party are. PF2 experience over-engineered a solution to a problem that didn't need solving. Which is actually a description apt for several PF2 subsystems. The moral of the story is: it's better to just ask people to do easy math. [/SPOILER] [/QUOTE]
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Looks like I will be running a PF2e game in a few weeks...suggestions?
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