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Looks like I will be running a PF2e game in a few weeks...suggestions?
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<blockquote data-quote="CapnZapp" data-source="post: 8387849" data-attributes="member: 12731"><p>If you are describing "how I want my D&D to work" that's entirely fine.</p><p></p><p>I'm just saying Pathfinder 2 is not ideal for that mode of play.</p><p></p><p>You might want unfair fights to work, and escape to be possible. I don't see how it can be done without the GM easing off and not using the rules as written to their full extent, however.</p><p></p><p>What i mean is, yes, of course any game can be used for any play style. You can use Pathfinder 2 to enact Alice in Wonderland or just intrigue in the palace or indeed monster island.</p><p></p><p>But if there's any edition of D&D or Pathfinder that simply isn't geared for "any" adventure in my opinion, it's Pathfinder 2. Think of PF2 as perhaps the most specialized version of D&D there is (that I've come across).</p><p></p><p>Almost all the effort that Paizo has poured into this game is towards combat.</p><p></p><p>And a highly ritualized arena-style combat at that, where if the opposition is even slightly too difficult will likely result in PC death.</p><p></p><p>Nothing about this particular variant of D&D is suited to sandbox play with very varied encounters. As soon as you deviate with long range or unusual terrain or monster groups interacting the meat of the game, it's carefully calibrated - and heavily enforced - balance, goes out the window.</p><p></p><p>You would not utilize the strengths of PF2 and you would have to manage yourself what the game does not.</p><p></p><p>I'm not saying you can't make it happen. Heck, I could make it happen!</p><p></p><p>But why would I? I'm saying I would strongly recommend a looser version of D&D for it.</p><p></p><p>"You" here isn't personally directed at you Kenada. I'm addressing any newcomers that are using our posts to decide if PF2 is for them.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8387849, member: 12731"] If you are describing "how I want my D&D to work" that's entirely fine. I'm just saying Pathfinder 2 is not ideal for that mode of play. You might want unfair fights to work, and escape to be possible. I don't see how it can be done without the GM easing off and not using the rules as written to their full extent, however. What i mean is, yes, of course any game can be used for any play style. You can use Pathfinder 2 to enact Alice in Wonderland or just intrigue in the palace or indeed monster island. But if there's any edition of D&D or Pathfinder that simply isn't geared for "any" adventure in my opinion, it's Pathfinder 2. Think of PF2 as perhaps the most specialized version of D&D there is (that I've come across). Almost all the effort that Paizo has poured into this game is towards combat. And a highly ritualized arena-style combat at that, where if the opposition is even slightly too difficult will likely result in PC death. Nothing about this particular variant of D&D is suited to sandbox play with very varied encounters. As soon as you deviate with long range or unusual terrain or monster groups interacting the meat of the game, it's carefully calibrated - and heavily enforced - balance, goes out the window. You would not utilize the strengths of PF2 and you would have to manage yourself what the game does not. I'm not saying you can't make it happen. Heck, I could make it happen! But why would I? I'm saying I would strongly recommend a looser version of D&D for it. "You" here isn't personally directed at you Kenada. I'm addressing any newcomers that are using our posts to decide if PF2 is for them. [/QUOTE]
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Looks like I will be running a PF2e game in a few weeks...suggestions?
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