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Looks like I will be running a PF2e game in a few weeks...suggestions?
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<blockquote data-quote="Philip Benz" data-source="post: 8387862" data-attributes="member: 6975782"><p>Capn, I strongly disagree with the entirety of your comments.</p><p>A clever DM can use PF2 (or any other flavor of RPG) to run any of the types of games being discussed here. You can do "sandbox" games just as easily as with any other game.</p><p>And far from being a "combat arena" centered system, <strong>PF2 goes out of its way to codify all sorts of out of combat situations</strong>.</p><p></p><p>Folks, don't let the strong opinions of one forum poster sway you one way or another (including me). The best way to judge a game on its relative merits is to play it for a few sessions. For PF2, the beginner's box and the Trouble in Otari adventures are a good place to start, but you can just as well use it for homebrewed adventures as for following published materials. I'm sure the same is true for almost any flavor of RPG anyone would care to mention.</p></blockquote><p></p>
[QUOTE="Philip Benz, post: 8387862, member: 6975782"] Capn, I strongly disagree with the entirety of your comments. A clever DM can use PF2 (or any other flavor of RPG) to run any of the types of games being discussed here. You can do "sandbox" games just as easily as with any other game. And far from being a "combat arena" centered system, [B]PF2 goes out of its way to codify all sorts of out of combat situations[/B]. Folks, don't let the strong opinions of one forum poster sway you one way or another (including me). The best way to judge a game on its relative merits is to play it for a few sessions. For PF2, the beginner's box and the Trouble in Otari adventures are a good place to start, but you can just as well use it for homebrewed adventures as for following published materials. I'm sure the same is true for almost any flavor of RPG anyone would care to mention. [/QUOTE]
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Looks like I will be running a PF2e game in a few weeks...suggestions?
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