Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Looks like I will be running a PF2e game in a few weeks...suggestions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Justice and Rule" data-source="post: 8388658" data-attributes="member: 6778210"><p>You can even go further than that: if you are going to be, say, exploring an area, it's worthwhile to research what could potentially <em>be</em> in that area. You can talk to local officials who might warn of places that might have been bandit strongholds or had recent raids, talk to the local ranger/guide to see what sort of wildlife you might encounter... if you have players who are interested in a bit of preparation, you can do some really cool set-up stuff.</p><p></p><p>For example, you're going to go to the Screeching Woods. Well, why is it called the Screeching Woods? Through local knowledge or just asking around, you find out that it's an area with a particular breed of Screeching Owlbear. So without even setting foot in the area, you should know to be careful since Owlbears typically fight to the death<em>. </em>Suddenly you might want to invest in some sort of distraction or tactic that might allow you to bail out on a fight if it happens because the creature won't do it on its own.</p><p></p><p>And once they enter? Well, they can find trees that have been rubbed up against with feathers lodged in them, they can occasionally hear the sounds, etc... you can give them opportunities to be on-guard, though there's always the risk that something bad can happen. And if they're too low of level... well, you entered the place. You either knew the risk or you didn't do the research.</p><p></p><p></p><p></p><p>Sure. Thinking strategically instead of emotionally can be difficult, especially when it comes to leaving another player to potentially die. If I have one lucky thing, it's that my players have long joked about "the pirate code", so "any man who falls behind gets left behind" is something they can internalize. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p><img src="https://media.giphy.com/media/8xgqLTTgWqHWU/giphy.gif?cid=ecf05e47ff2nvt3mmyhhrdzdullmfkhgxtv74c53i8lpt5q2&rid=giphy.gif&ct=g" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8388658, member: 6778210"] You can even go further than that: if you are going to be, say, exploring an area, it's worthwhile to research what could potentially [I]be[/I] in that area. You can talk to local officials who might warn of places that might have been bandit strongholds or had recent raids, talk to the local ranger/guide to see what sort of wildlife you might encounter... if you have players who are interested in a bit of preparation, you can do some really cool set-up stuff. For example, you're going to go to the Screeching Woods. Well, why is it called the Screeching Woods? Through local knowledge or just asking around, you find out that it's an area with a particular breed of Screeching Owlbear. So without even setting foot in the area, you should know to be careful since Owlbears typically fight to the death[I]. [/I]Suddenly you might want to invest in some sort of distraction or tactic that might allow you to bail out on a fight if it happens because the creature won't do it on its own. And once they enter? Well, they can find trees that have been rubbed up against with feathers lodged in them, they can occasionally hear the sounds, etc... you can give them opportunities to be on-guard, though there's always the risk that something bad can happen. And if they're too low of level... well, you entered the place. You either knew the risk or you didn't do the research. Sure. Thinking strategically instead of emotionally can be difficult, especially when it comes to leaving another player to potentially die. If I have one lucky thing, it's that my players have long joked about "the pirate code", so "any man who falls behind gets left behind" is something they can internalize. ;) [IMG]https://media.giphy.com/media/8xgqLTTgWqHWU/giphy.gif?cid=ecf05e47ff2nvt3mmyhhrdzdullmfkhgxtv74c53i8lpt5q2&rid=giphy.gif&ct=g[/IMG] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Looks like I will be running a PF2e game in a few weeks...suggestions?
Top