Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Looks like I will be running a PF2e game in a few weeks...suggestions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Philip Benz" data-source="post: 8389119" data-attributes="member: 6975782"><p>A lot of great stuff in this thread.</p><p>I think one of the reasons some folks think PF2 isn't good for sandbox games is that they assume that every encounter only ends when one side or the other is dead. We didn't play that way in the 70s, and we don't play that way now.</p><p>Not all encounters are with bloodthirsty murderers that you can't escape from. Adversaries, whether they be human (oids) or animals or strange creatures, should have their own agenda. Maybe they're not hungry. Maybe they're already tired and don't really want to get into combat. Maybe they <em>are</em> hungry, but they want a nice snack that won't fight back so much. Maybe the PCs can communicate with them and roleplay their way out of violence. Maybe they have a greater desire to mislead the PCs than to murder them. All those things and more are part and parcel of the sandbox DM's toolkit.</p><p></p><p>Also, somebody said that PF2 doesn't have much of an exploration system. I disagree strongly. There is a wide swath of the game devoted to what's called "exploration mode" and figuring how to handle PCs' various skills within the framework of exploration. There are numerous feats, actions and special mechanics to deal with a variety of exploration-linked situations. There's even a fully fleshed out "hexploration" system which really reminds me of late 70s D&D games we played at the Iowa City Wargaming Federation. I don't personally much care for "hexploration" rules, and tend to prefer using a gridless wilderness map for such things, or for a greater degree of abstraction than "hexploration" requires, but PF2 doesn't force you into either mold.</p><p></p><p>I still remain convinced that PF2 is no worse prepared for "sandbox" games than any other game system. In OD&D, DD3.x or DD5, you can be in deep trouble if you encounter a critter that's bigger and tougher than you, if the DM persists in the idea that everything is on a kill-or-be-killed agenda. That's no different than in PF2 where a creature 2 or more levels higher than the party's level can be a rough challenge, and 4 or more levels higher means there is almost no way for the PCs to triumph.</p><p></p><p>But it's not always "kill or be killed". There are so many other ways to spin encounters, especially when an adversary is objectively beyond the PCs' ability to curbstomp. That's part of what I meant when earlier I spoke of "a clever DM".</p><p></p><p>A DM's job is not supposed to be "easy". He has to balance whatever material he has prepared (or borrowed from a published adventure) with his players' wants, dreams and desires. He has to adapt things on the fly to whatever decisions his players make. And when things go "off the rails" he has to make hard decisions between the railroad and the highway, and all those auxiliary spaces that he may not have prepared or even thought about in advance. That's part of the fun of our shared hobby and shared storytelling antics.</p></blockquote><p></p>
[QUOTE="Philip Benz, post: 8389119, member: 6975782"] A lot of great stuff in this thread. I think one of the reasons some folks think PF2 isn't good for sandbox games is that they assume that every encounter only ends when one side or the other is dead. We didn't play that way in the 70s, and we don't play that way now. Not all encounters are with bloodthirsty murderers that you can't escape from. Adversaries, whether they be human (oids) or animals or strange creatures, should have their own agenda. Maybe they're not hungry. Maybe they're already tired and don't really want to get into combat. Maybe they [I]are[/I] hungry, but they want a nice snack that won't fight back so much. Maybe the PCs can communicate with them and roleplay their way out of violence. Maybe they have a greater desire to mislead the PCs than to murder them. All those things and more are part and parcel of the sandbox DM's toolkit. Also, somebody said that PF2 doesn't have much of an exploration system. I disagree strongly. There is a wide swath of the game devoted to what's called "exploration mode" and figuring how to handle PCs' various skills within the framework of exploration. There are numerous feats, actions and special mechanics to deal with a variety of exploration-linked situations. There's even a fully fleshed out "hexploration" system which really reminds me of late 70s D&D games we played at the Iowa City Wargaming Federation. I don't personally much care for "hexploration" rules, and tend to prefer using a gridless wilderness map for such things, or for a greater degree of abstraction than "hexploration" requires, but PF2 doesn't force you into either mold. I still remain convinced that PF2 is no worse prepared for "sandbox" games than any other game system. In OD&D, DD3.x or DD5, you can be in deep trouble if you encounter a critter that's bigger and tougher than you, if the DM persists in the idea that everything is on a kill-or-be-killed agenda. That's no different than in PF2 where a creature 2 or more levels higher than the party's level can be a rough challenge, and 4 or more levels higher means there is almost no way for the PCs to triumph. But it's not always "kill or be killed". There are so many other ways to spin encounters, especially when an adversary is objectively beyond the PCs' ability to curbstomp. That's part of what I meant when earlier I spoke of "a clever DM". A DM's job is not supposed to be "easy". He has to balance whatever material he has prepared (or borrowed from a published adventure) with his players' wants, dreams and desires. He has to adapt things on the fly to whatever decisions his players make. And when things go "off the rails" he has to make hard decisions between the railroad and the highway, and all those auxiliary spaces that he may not have prepared or even thought about in advance. That's part of the fun of our shared hobby and shared storytelling antics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Looks like I will be running a PF2e game in a few weeks...suggestions?
Top