Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Looks like I will be running a PF2e game in a few weeks...suggestions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Philip Benz" data-source="post: 8389175" data-attributes="member: 6975782"><p>It's very true that PF2 has moved away from the economics of scarcity and detailed tracking of resources like food, torches and exhaustion. It's not that you <em>can't</em> play that kind of game in PF2, but more like there are so many ways to get around scarcity, added to the notion, misguided or not, that scarcity and the inventory accountancy that often accompanies it isn't all that much fun.</p><p>Yes, PF2 offers many possibilities for out-of-combat healing, starting with the Medicine skill. Most groups of PF2 players will inevitably spend 10, 20, 30 minutes, maybe even an hour or more healing after a big fight, without having to expend resources like spell slots or healing potions. They quickly learn that it's best to be at full strength before facing additional encounters, and the PF2 DM is tempted to just let them - although there are also times when PCs simply don't have 10 minutes or more to rest and recover before facing a new challenge.</p><p>Sure, that can run the risk of a TPK, if players don't take into account their wounded status when deciding how they will face a new challenge. Sometimes players may need to retreat or even flee from foes, if they're really not ready. That's all part of the fun, IMHO.</p><p>Then again, these days there are dozens (or more) of competing RPGs, some of which might be better suited to handle scenarios designed around scarcity and resource management. Nothing wrong with that. And you <em>could</em> do that with PF2, but it's true you'd be fighting against core PF2 design paradigms all the way.</p></blockquote><p></p>
[QUOTE="Philip Benz, post: 8389175, member: 6975782"] It's very true that PF2 has moved away from the economics of scarcity and detailed tracking of resources like food, torches and exhaustion. It's not that you [I]can't[/I] play that kind of game in PF2, but more like there are so many ways to get around scarcity, added to the notion, misguided or not, that scarcity and the inventory accountancy that often accompanies it isn't all that much fun. Yes, PF2 offers many possibilities for out-of-combat healing, starting with the Medicine skill. Most groups of PF2 players will inevitably spend 10, 20, 30 minutes, maybe even an hour or more healing after a big fight, without having to expend resources like spell slots or healing potions. They quickly learn that it's best to be at full strength before facing additional encounters, and the PF2 DM is tempted to just let them - although there are also times when PCs simply don't have 10 minutes or more to rest and recover before facing a new challenge. Sure, that can run the risk of a TPK, if players don't take into account their wounded status when deciding how they will face a new challenge. Sometimes players may need to retreat or even flee from foes, if they're really not ready. That's all part of the fun, IMHO. Then again, these days there are dozens (or more) of competing RPGs, some of which might be better suited to handle scenarios designed around scarcity and resource management. Nothing wrong with that. And you [I]could[/I] do that with PF2, but it's true you'd be fighting against core PF2 design paradigms all the way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Looks like I will be running a PF2e game in a few weeks...suggestions?
Top