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Looks like I will be running a PF2e game in a few weeks...suggestions?
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<blockquote data-quote="Thomas Shey" data-source="post: 8389439" data-attributes="member: 7026617"><p>Yeah, but at that point it really behooves you to have a system that's got a fair bit of give in what kind of opposition a given party can deal with. For all of its deadliness under some circumstances, that was true with OD&D, partly because there was a great degree of practical compression with levels; there wasn't a dramatic difference between a 4th level fighter and a 6th level or a 5th level mage and a 7th level one, so a there was a wider range of opposition they could potentially deal with. This was also partly true because, honestly, you could play a long damn time without getting more than a few levels.</p><p></p><p>This didn't mean you couldn't get in over your head--especially outdoors, you had to manage signals pretty carefully to make sure the PCs realized what kind of problem they were potentially walking into in some cases if you didn't want a high TPK risk--but it did make it much more likely a slightly underpowered party could just slog through.</p><p></p><p>Other games often have compressed enough power scales that similar things apply; you not only don't need to be cautious about matching ability to opposition, its kind of pointless.</p><p></p><p></p><p></p><p></p><p></p><p>That was my understanding too, but I try not to overgeneralize regarding systems and system types I'm only modestly familiar with.</p><p></p><p>(And as an aside, it doesn't necessarily have to be exactly the approach that 4e and PF2e do; there are games outside the D&D-sphere I'm fine with, but arguably to the degree you can compare them to ones inside the D&D sphere, they're more like the two you mention than any older version of D&D or any of the modern reimaginations of same).</p><p></p><p></p><p></p><p>Believe me, I'm all too aware how much scar tissue (as my wife calls it) is a thing.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8389439, member: 7026617"] Yeah, but at that point it really behooves you to have a system that's got a fair bit of give in what kind of opposition a given party can deal with. For all of its deadliness under some circumstances, that was true with OD&D, partly because there was a great degree of practical compression with levels; there wasn't a dramatic difference between a 4th level fighter and a 6th level or a 5th level mage and a 7th level one, so a there was a wider range of opposition they could potentially deal with. This was also partly true because, honestly, you could play a long damn time without getting more than a few levels. This didn't mean you couldn't get in over your head--especially outdoors, you had to manage signals pretty carefully to make sure the PCs realized what kind of problem they were potentially walking into in some cases if you didn't want a high TPK risk--but it did make it much more likely a slightly underpowered party could just slog through. Other games often have compressed enough power scales that similar things apply; you not only don't need to be cautious about matching ability to opposition, its kind of pointless. That was my understanding too, but I try not to overgeneralize regarding systems and system types I'm only modestly familiar with. (And as an aside, it doesn't necessarily have to be exactly the approach that 4e and PF2e do; there are games outside the D&D-sphere I'm fine with, but arguably to the degree you can compare them to ones inside the D&D sphere, they're more like the two you mention than any older version of D&D or any of the modern reimaginations of same). Believe me, I'm all too aware how much scar tissue (as my wife calls it) is a thing. [/QUOTE]
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Looks like I will be running a PF2e game in a few weeks...suggestions?
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