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Looks like I will be running a PF2e game in a few weeks...suggestions?
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8394010" data-attributes="member: 6801252"><p>Wilderness exploration exists in the Ben Robbins west marches as described on Ars Ludis, which was a fascinating read when I realized it talks up the benefits of using 3e specifically and how he handled the built in level scaling.</p><p></p><p>We're using hexploration from the GMG, but I'm def down to take a look at your procedure. Mine involves a system of 'Leads' (could be a job posting put up in town by a GM, could be something a player noticed or received an item pointing at, or even backstory presented to a GM) which represent a goal for a voyage, players leave town, they hexcrawl to where they're going using the normal hexcrawl rules our custom charts and key, and then get the treasure safely back to any settlement they have a writ to do buisness in-- I have a meeting with my 3 volunteer GMs tomorrow to finalize the procedure and software.</p><p></p><p>We're breaking up the hex map into regions of the islands to drop the hex mapping required at any given time, with sea charts to other regions of the isles being dropped as treasure or via NPC when we've got a new one prepped up. We didn't want Proficiency without Level, so the current plan is loosely leveled zones and leads.</p><p></p><p>But yeah, I wouldn't mind taking a look at your procedure and giving feedback at all, I'm eager to see what you're working on.</p><p></p><p>Edit: in fact screw it, <a href="https://docs.google.com/document/d/1SExPIkdBB20tx2dscNCbolINHVVVn0O5IOoB1ejEDdo/edit?usp=sharing" target="_blank">here's the current status of the procedures I'm using in FAQ form for the purposes of our meeting</a> [USER=70468]@kenada[/USER].</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8394010, member: 6801252"] Wilderness exploration exists in the Ben Robbins west marches as described on Ars Ludis, which was a fascinating read when I realized it talks up the benefits of using 3e specifically and how he handled the built in level scaling. We're using hexploration from the GMG, but I'm def down to take a look at your procedure. Mine involves a system of 'Leads' (could be a job posting put up in town by a GM, could be something a player noticed or received an item pointing at, or even backstory presented to a GM) which represent a goal for a voyage, players leave town, they hexcrawl to where they're going using the normal hexcrawl rules our custom charts and key, and then get the treasure safely back to any settlement they have a writ to do buisness in-- I have a meeting with my 3 volunteer GMs tomorrow to finalize the procedure and software. We're breaking up the hex map into regions of the islands to drop the hex mapping required at any given time, with sea charts to other regions of the isles being dropped as treasure or via NPC when we've got a new one prepped up. We didn't want Proficiency without Level, so the current plan is loosely leveled zones and leads. But yeah, I wouldn't mind taking a look at your procedure and giving feedback at all, I'm eager to see what you're working on. Edit: in fact screw it, [URL='https://docs.google.com/document/d/1SExPIkdBB20tx2dscNCbolINHVVVn0O5IOoB1ejEDdo/edit?usp=sharing']here's the current status of the procedures I'm using in FAQ form for the purposes of our meeting[/URL] [USER=70468]@kenada[/USER]. [/QUOTE]
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Looks like I will be running a PF2e game in a few weeks...suggestions?
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