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"Looks like we're going to win this battle . . . in about 90 minutes from now."
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<blockquote data-quote="Forrester" data-source="post: 4345319" data-attributes="member: 1279"><p>*sigh* . . . nobody listens to me. I <strong>know</strong> that with good tactics, these monsters can have a big, nasty effect. I'm not talking about 4E monsters being lame, <strong>I'm talking about situations in which the Big Bads have used up their encounter powers and are relegated to their at-wills, 2-3 rounds into the battle, where any of the big nastiness that was going to occur, has already occurred. </strong> And, at that point, it may become obvious that there's really no realistic threat left, not at the damage output level these guys have. [Again -- not saying this will *always* happen, or that the party can do stupid things like spread out and leave weaker characters alone, as in your example.]</p><p></p><p>The Earth Titan ability is once/encounter. Let's say there are two titans plus some other guys, up against a 17th level party (the encounter is, say Level +2, a real sweat). The Titans get unlucky on the stun attack, and something bad happens to the Other Guys, they get trapped behind a wall or who knows what. *in that situation*, where the Titans have most of their HP but have used their encounter-ability and are just swinging twice a turn, I can see the situation arising in which it might take 8-10 rounds for the good guys to do 800pts worth of damage to the two of them, but that unless the titans get very lucky on consecutive rounds, nobody in the party is going to be in real danger. </p><p></p><p>Again, this leaves the DM the choice of ending the combat 10 rounds early, which is weird (but perhaps we just have to get used to it), or the non-suspenseful-combat just going on for another hour just in case something interesting happens. </p><p></p><p>(One idea that a friend of mine had was to allow each creature with an encounter-power the ability to recharge that power on a '6'. I like this - a lot.)</p></blockquote><p></p>
[QUOTE="Forrester, post: 4345319, member: 1279"] *sigh* . . . nobody listens to me. I [B]know[/B] that with good tactics, these monsters can have a big, nasty effect. I'm not talking about 4E monsters being lame, [B]I'm talking about situations in which the Big Bads have used up their encounter powers and are relegated to their at-wills, 2-3 rounds into the battle, where any of the big nastiness that was going to occur, has already occurred. [/B] And, at that point, it may become obvious that there's really no realistic threat left, not at the damage output level these guys have. [Again -- not saying this will *always* happen, or that the party can do stupid things like spread out and leave weaker characters alone, as in your example.] The Earth Titan ability is once/encounter. Let's say there are two titans plus some other guys, up against a 17th level party (the encounter is, say Level +2, a real sweat). The Titans get unlucky on the stun attack, and something bad happens to the Other Guys, they get trapped behind a wall or who knows what. *in that situation*, where the Titans have most of their HP but have used their encounter-ability and are just swinging twice a turn, I can see the situation arising in which it might take 8-10 rounds for the good guys to do 800pts worth of damage to the two of them, but that unless the titans get very lucky on consecutive rounds, nobody in the party is going to be in real danger. Again, this leaves the DM the choice of ending the combat 10 rounds early, which is weird (but perhaps we just have to get used to it), or the non-suspenseful-combat just going on for another hour just in case something interesting happens. (One idea that a friend of mine had was to allow each creature with an encounter-power the ability to recharge that power on a '6'. I like this - a lot.) [/QUOTE]
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"Looks like we're going to win this battle . . . in about 90 minutes from now."
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