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"Looks like we're going to win this battle . . . in about 90 minutes from now."
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4350263" data-attributes="member: 710"><p>It is possible that they have "hidden" the mop-up ability in the Intimdiate skill - against bloodied foes, you can use it to force them to give up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>But I am not so sure yet if mopping up happens that often. But well, I've had what - 8-10 encounters so far? That's hardly conclusive for anything. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Ah... good times. I still remember that discussion as if it was yesterday... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>But Healing Surges are daily attrition, and most encounters are won only if you spend some during combat. They are something that hit points in 3E didn't do any more, once people figured out how to operate a Wand of Cure Light Wounds. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Dailies are also similar attrition resources.</p><p></p><p>I haven't seen any convincing arguments that these are not important aspects to achieve attrition, or that attrition can really help to reduce the "mop-up" problem. It gives the mop-up lasting meaning, but it might still feel boring for the encounter at hand. </p><p></p><p>From the encounters I had so far that came close to "Mop-Up"-Fights it were, amusingly, the players that were in danger of being mopped-up. Well, it never happened, so they probably can't really count as mop-ups...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4350263, member: 710"] It is possible that they have "hidden" the mop-up ability in the Intimdiate skill - against bloodied foes, you can use it to force them to give up. ;) But I am not so sure yet if mopping up happens that often. But well, I've had what - 8-10 encounters so far? That's hardly conclusive for anything. ;) Ah... good times. I still remember that discussion as if it was yesterday... ;) But Healing Surges are daily attrition, and most encounters are won only if you spend some during combat. They are something that hit points in 3E didn't do any more, once people figured out how to operate a Wand of Cure Light Wounds. ;) Dailies are also similar attrition resources. I haven't seen any convincing arguments that these are not important aspects to achieve attrition, or that attrition can really help to reduce the "mop-up" problem. It gives the mop-up lasting meaning, but it might still feel boring for the encounter at hand. From the encounters I had so far that came close to "Mop-Up"-Fights it were, amusingly, the players that were in danger of being mopped-up. Well, it never happened, so they probably can't really count as mop-ups... [/QUOTE]
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