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"Looks like we're going to win this battle . . . in about 90 minutes from now."
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<blockquote data-quote="AllisterH" data-source="post: 4351873" data-attributes="member: 51325"><p>re: Resting</p><p> </p><p>In 1e/2e, unless it was level 13+, even if the wizard ran out of spells, we would still go on. However, starting from level 1+, if the CLERIC was out, that's it. Say good night gracey, we're done. You just couldn't take on anything worthwhile without healing.</p><p> </p><p>I found that in 3E, even at level 7+, any decent challenge (a.k.a actually above the CR of the party), without magic, you're just boned. From the buffs on the player side to the effect of the monster's magic, magic just got way too strong in 3.x. </p><p> </p><p>Seriously, I don't think people realize just how much more powerful the wizard became in 3E when compared to earlier. Frankly, the 4E "blaster" wizard more resembles the wizard of 1e/2e that people actually played.</p><p> </p><p>re: Use of encounter powers</p><p>Wouldn't it make more sense to hold off on using those encounter powers? That's what my friends and I do since how HP and the bloody mechanic interact, it makes more sense to use at-wills at the beginning of combat.</p><p> </p><p>For example, let's say a monster will go down in 7 hits (H). An at-will does 1H, an encounter does 2H and a daily does 3H. So, it would take 1 daily, 1 encounter and 2 at-wills to take this monster out.</p><p> </p><p>As long as the monster doesn't have any "bloodied" reaction/mechanic, it doesn't matter what order it goes, but for anything that DOES, opening up with a daily actually results in the player being subjected to the Bloodied monster for a longer time.</p><p> </p><p>So again, why open up with an encounter power?</p><p> </p><p> </p><p>re: Combat lasting too long</p><p>I actually think that was why the Intimidate skill was put in. Few creatures will actually fight to the death (Orcus cultists, animal with rabies etc) so even back in 1e/2e, we used to give full xp as long as the battle was won. Given that I as a DM *KNEW* if anything interesting was going to occur, I would either have the monster surrender or keep on fighting to wait on the event.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4351873, member: 51325"] re: Resting In 1e/2e, unless it was level 13+, even if the wizard ran out of spells, we would still go on. However, starting from level 1+, if the CLERIC was out, that's it. Say good night gracey, we're done. You just couldn't take on anything worthwhile without healing. I found that in 3E, even at level 7+, any decent challenge (a.k.a actually above the CR of the party), without magic, you're just boned. From the buffs on the player side to the effect of the monster's magic, magic just got way too strong in 3.x. Seriously, I don't think people realize just how much more powerful the wizard became in 3E when compared to earlier. Frankly, the 4E "blaster" wizard more resembles the wizard of 1e/2e that people actually played. re: Use of encounter powers Wouldn't it make more sense to hold off on using those encounter powers? That's what my friends and I do since how HP and the bloody mechanic interact, it makes more sense to use at-wills at the beginning of combat. For example, let's say a monster will go down in 7 hits (H). An at-will does 1H, an encounter does 2H and a daily does 3H. So, it would take 1 daily, 1 encounter and 2 at-wills to take this monster out. As long as the monster doesn't have any "bloodied" reaction/mechanic, it doesn't matter what order it goes, but for anything that DOES, opening up with a daily actually results in the player being subjected to the Bloodied monster for a longer time. So again, why open up with an encounter power? re: Combat lasting too long I actually think that was why the Intimidate skill was put in. Few creatures will actually fight to the death (Orcus cultists, animal with rabies etc) so even back in 1e/2e, we used to give full xp as long as the battle was won. Given that I as a DM *KNEW* if anything interesting was going to occur, I would either have the monster surrender or keep on fighting to wait on the event. [/QUOTE]
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