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"Looks like we're going to win this battle . . . in about 90 minutes from now."
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<blockquote data-quote="Primitive Screwhead" data-source="post: 4356577" data-attributes="member: 20805"><p>Er... How do I <em>not</em> kill off PC's? <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p><p></p><p>Simple... I don't worry about that. PC's die.</p><p></p><p> My normal homebrew games tend to have 4 to 6 encounters in a day for the 'climax' event. This event i usually the 'break into the BBEG lair' portion of the plotline. A significant portion of my encounter design includes terrain options that allow a lower CR creature to become a greater threat.</p><p> The first three encounters are in the CR-2 to CR level. The 4th and 5th are CR + 1 to CR +2 range. The BBEG itself is usually a CR + 4.</p><p></p><p> The party is usually on its last legs, but often pull off a heroic and daring success. </p><p></p><p> This is a playstyle I have developed over many years of playing/running. I believe the enjoyment of winning against the odds is sweeter than a 'we wiped the walls with those guy'. In 2e, this playstyle paired with Ravenloft and CP2020 resulted in a high PC fatality rate, usually at least one character per campaign mini-arc.... and that is why my players came to the table. They knew they wouldn't be coddled and protected. Their victories were earned. </p><p></p><p> The only TPK's I have on my record are from the Ravenloft original module {7 times so far}, my 'So you want to kill a Dragon' challenge game {where TPK is the expected result from my POV, 6 times} , and the Temple of Elemental Evil {due to a Paladin who went Blackguard at the behest of Iuz and turned on the party, only once} </p><p></p><p>YMMV.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4356577, member: 20805"] Er... How do I [i]not[/i] kill off PC's? :blush: Simple... I don't worry about that. PC's die. My normal homebrew games tend to have 4 to 6 encounters in a day for the 'climax' event. This event i usually the 'break into the BBEG lair' portion of the plotline. A significant portion of my encounter design includes terrain options that allow a lower CR creature to become a greater threat. The first three encounters are in the CR-2 to CR level. The 4th and 5th are CR + 1 to CR +2 range. The BBEG itself is usually a CR + 4. The party is usually on its last legs, but often pull off a heroic and daring success. This is a playstyle I have developed over many years of playing/running. I believe the enjoyment of winning against the odds is sweeter than a 'we wiped the walls with those guy'. In 2e, this playstyle paired with Ravenloft and CP2020 resulted in a high PC fatality rate, usually at least one character per campaign mini-arc.... and that is why my players came to the table. They knew they wouldn't be coddled and protected. Their victories were earned. The only TPK's I have on my record are from the Ravenloft original module {7 times so far}, my 'So you want to kill a Dragon' challenge game {where TPK is the expected result from my POV, 6 times} , and the Temple of Elemental Evil {due to a Paladin who went Blackguard at the behest of Iuz and turned on the party, only once} YMMV. [/QUOTE]
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