Shadowdancer
First Post
I bought "Loona: Port of Intrigue" right before Christmas. During the holidays, in between watching the "Firefly" DVD boxed set, I've been reading over it. I like it. A lot.
I also own "Geanavue: The Stones of Peace." "Loona" is a companion supplement for "Geanavue," detailing the lawless port town which serves as Geanavue's import/export point for goods shipped via water.
I primarily purchased "Loona" as a possible setting for a future urban campaign I want to run. Loona, paired with Geanavue, will probably give me all of the setting elements I am looking for in that campaign.
But an unexpected benefit I immediately noticed is that Loona provides material which makes it the perfect companion to the recent rash of realm-management supplements such as Magical Medieval Society, Empire, Strongholds and Dynasties, and Fields of Blood. Near the end of "Loona" are three maps which detail the 21 miles between Loona and Geanavue, as well as the territory about 6 miles north and south of the road connecting the two, and about 10 miles further west of Geanavue.
This region is filled with hamlets and villages as well as isolated taverns and inns, and the country estates and hunting preserves of Geanavue's noble families. Names and basic descriptions are given, as well as some basic stats. But there is lots of room left for the DM to flesh out. It is perfect for creating a small fief or holding for players to run. Or if the DM wants to creat a holding for a major NPC who employs the PCs.
You wouldn't even have to use Geanavue and Loona, or the Kalamar setting, to utilize these maps. You could change the names of the towns and cities to match those in another campaign setting.
I also own "Geanavue: The Stones of Peace." "Loona" is a companion supplement for "Geanavue," detailing the lawless port town which serves as Geanavue's import/export point for goods shipped via water.
I primarily purchased "Loona" as a possible setting for a future urban campaign I want to run. Loona, paired with Geanavue, will probably give me all of the setting elements I am looking for in that campaign.
But an unexpected benefit I immediately noticed is that Loona provides material which makes it the perfect companion to the recent rash of realm-management supplements such as Magical Medieval Society, Empire, Strongholds and Dynasties, and Fields of Blood. Near the end of "Loona" are three maps which detail the 21 miles between Loona and Geanavue, as well as the territory about 6 miles north and south of the road connecting the two, and about 10 miles further west of Geanavue.
This region is filled with hamlets and villages as well as isolated taverns and inns, and the country estates and hunting preserves of Geanavue's noble families. Names and basic descriptions are given, as well as some basic stats. But there is lots of room left for the DM to flesh out. It is perfect for creating a small fief or holding for players to run. Or if the DM wants to creat a holding for a major NPC who employs the PCs.
You wouldn't even have to use Geanavue and Loona, or the Kalamar setting, to utilize these maps. You could change the names of the towns and cities to match those in another campaign setting.