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Loona, Port of Intrigue
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<blockquote data-quote="Stormi" data-source="post: 2011427" data-attributes="member: 21099"><p>When I started reading Loona, the first thing that struck me about this book was the depth of the city and its NPCs. It is a nice companion piece to Geanavue: The Stones of Peace but rather than being a clone or extension, Loona has its own feel and life. </p><p></p><p>Surprisingly, I did not expect the book to be easily separated into its component parts. This allows the product to be used as a whole or potential judges can weave parts of it into settings of their own. The NPCs also are easily transferable and "the most commonly found" line in their stat blocks helps one quickly locate them. The book lives up to its back cover claim of being easily converted to other campaign setting.</p><p></p><p>Detailed between its covers are sections on law, religion, a visitor’s impression of the town, local rumors, architecture and secret signs. There are guidelines to simulate harbor life as Loona’s defense tactics from invaders is detailed, one can repair or buy ships here and other costs of doing business are covered. One can find adventure, employment, battle or aid thieves and pursue their own agenda here. </p><p></p><p>It is also nice that the port city has both stories of its own and places to build off of. there are numerous detailed locations on the outskirts of Loona and the land between the port city and Geanavue. Each has monetary strength, defense capabilities and alliances where applicable. All locations have background/roleplaying hooks. </p><p></p><p>The various power groups in Loona are also listed and are scaled so new ones can be quickly developed as needed. There is also a time and district driven city encounter table which reflects live in the port town. </p><p></p><p>In short, Loona is a haven for thieves, hooligans, drifters and other unsavory souls. Just the place for unsuspecting travelers to experience!</p></blockquote><p></p>
[QUOTE="Stormi, post: 2011427, member: 21099"] When I started reading Loona, the first thing that struck me about this book was the depth of the city and its NPCs. It is a nice companion piece to Geanavue: The Stones of Peace but rather than being a clone or extension, Loona has its own feel and life. Surprisingly, I did not expect the book to be easily separated into its component parts. This allows the product to be used as a whole or potential judges can weave parts of it into settings of their own. The NPCs also are easily transferable and "the most commonly found" line in their stat blocks helps one quickly locate them. The book lives up to its back cover claim of being easily converted to other campaign setting. Detailed between its covers are sections on law, religion, a visitor’s impression of the town, local rumors, architecture and secret signs. There are guidelines to simulate harbor life as Loona’s defense tactics from invaders is detailed, one can repair or buy ships here and other costs of doing business are covered. One can find adventure, employment, battle or aid thieves and pursue their own agenda here. It is also nice that the port city has both stories of its own and places to build off of. there are numerous detailed locations on the outskirts of Loona and the land between the port city and Geanavue. Each has monetary strength, defense capabilities and alliances where applicable. All locations have background/roleplaying hooks. The various power groups in Loona are also listed and are scaled so new ones can be quickly developed as needed. There is also a time and district driven city encounter table which reflects live in the port town. In short, Loona is a haven for thieves, hooligans, drifters and other unsavory souls. Just the place for unsuspecting travelers to experience! [/QUOTE]
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