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Loops in RPG Adventure and Game Design
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<blockquote data-quote="GreyLord" data-source="post: 7728215" data-attributes="member: 4348"><p>I actually think there were quite a number of RPG players that wanted to utilize this loop method, but not necessarily as you think.</p><p></p><p>4e focused on combat, but let's be honest, combat was no 30 second loop in 4e most of the time. Thus, that's NOT the loop you are looking for.</p><p></p><p>The loop 4e utilized started all the way back in 3e. That loop was the D20. It was the idea that people had fun rolling a 20 sided die. Thus, for almost every resolution except for damage, it was resolved via the 20 sided die.</p><p></p><p>The loop therefore, was rolling a d20 and seeing what the pay off was, whether you had a success on the d20, or a failure. This loop was replicated not just for battle, but for saves, for skills, and for almost everything.</p><p></p><p>That's the loop that is in D&D now.</p><p></p><p>Previously, many of the D20 things were ruled by other ideas, such as percentile thief skills, d6 or d10 initiatiave, and various other subsystems cobbled together.</p><p></p><p>5e has differented a little bit, but it still seems to keep that d20 loop to a great degree, probably because they found that this loop was a great success in the D&D system.</p><p></p><p>Others have similar types of loops (where in FATE I think you roll the same type of dice for task resolution, or the old 1e and 2e warhammer where you roll the percentile dice for almost everything, or Shadowrun where you have dice pools for task resolution...etc...etc...etc).</p><p></p><p>I think now days, you can see that the idea of the loop, where you have the task, you get to take action and then you see the reward which is success or failure, by doing the same exact action (d20 roll in D&D) is actually highly successful in D&D and many RPGs these days.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 7728215, member: 4348"] I actually think there were quite a number of RPG players that wanted to utilize this loop method, but not necessarily as you think. 4e focused on combat, but let's be honest, combat was no 30 second loop in 4e most of the time. Thus, that's NOT the loop you are looking for. The loop 4e utilized started all the way back in 3e. That loop was the D20. It was the idea that people had fun rolling a 20 sided die. Thus, for almost every resolution except for damage, it was resolved via the 20 sided die. The loop therefore, was rolling a d20 and seeing what the pay off was, whether you had a success on the d20, or a failure. This loop was replicated not just for battle, but for saves, for skills, and for almost everything. That's the loop that is in D&D now. Previously, many of the D20 things were ruled by other ideas, such as percentile thief skills, d6 or d10 initiatiave, and various other subsystems cobbled together. 5e has differented a little bit, but it still seems to keep that d20 loop to a great degree, probably because they found that this loop was a great success in the D&D system. Others have similar types of loops (where in FATE I think you roll the same type of dice for task resolution, or the old 1e and 2e warhammer where you roll the percentile dice for almost everything, or Shadowrun where you have dice pools for task resolution...etc...etc...etc). I think now days, you can see that the idea of the loop, where you have the task, you get to take action and then you see the reward which is success or failure, by doing the same exact action (d20 roll in D&D) is actually highly successful in D&D and many RPGs these days. [/QUOTE]
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