Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Loops in RPG Adventure and Game Design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="R_Chance" data-source="post: 7728384" data-attributes="member: 55149"><p>I think the "authoring" of the DM is a job that never stops <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> You don't arbitrarily alter parts of the world known to the players but there is a non stop creative process adding to the world. My game and campaign predates D&D, it was established as a miniature wargame fantasy campaign world for the Chainmail fantasy supplement. I've never not worked on it. Parts are well established and known to the players, parts are under construction. Or re-construction. I tended to move the world forward on the timeline when switching editions and during moves that brought about a change in players. There are parts of my game that are still 1E or original game. Thankfully, 5E is easy to convert to.</p><p></p><p>I agree, no one has absolute power in a campaign once started, but the DM certainly has more control than the players. Arbitrary DM decisions tend to damage immersion in the setting; if it doesn't make sense players begin to lose interest. Conversely, the DM may have reasons the players can't understand for events due to their limited knowledge. As they uncover more information you can see the "Oh" moment when the lightbulb goes off over their head. That's always fun. If the players are confident about the DM this works well. It adds to the "reality" of the world when players understand why things happened the way they did. This doesn't invalidate player choices, but it does change what they may do next...</p></blockquote><p></p>
[QUOTE="R_Chance, post: 7728384, member: 55149"] I think the "authoring" of the DM is a job that never stops :) You don't arbitrarily alter parts of the world known to the players but there is a non stop creative process adding to the world. My game and campaign predates D&D, it was established as a miniature wargame fantasy campaign world for the Chainmail fantasy supplement. I've never not worked on it. Parts are well established and known to the players, parts are under construction. Or re-construction. I tended to move the world forward on the timeline when switching editions and during moves that brought about a change in players. There are parts of my game that are still 1E or original game. Thankfully, 5E is easy to convert to. I agree, no one has absolute power in a campaign once started, but the DM certainly has more control than the players. Arbitrary DM decisions tend to damage immersion in the setting; if it doesn't make sense players begin to lose interest. Conversely, the DM may have reasons the players can't understand for events due to their limited knowledge. As they uncover more information you can see the "Oh" moment when the lightbulb goes off over their head. That's always fun. If the players are confident about the DM this works well. It adds to the "reality" of the world when players understand why things happened the way they did. This doesn't invalidate player choices, but it does change what they may do next... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Loops in RPG Adventure and Game Design
Top