Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Loops in RPG Adventure and Game Design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="chaochou" data-source="post: 7729298" data-attributes="member: 99817"><p>I don't know your players, so I wouldn't like to say. You could be right.</p><p></p><p>But you might also want to try again with something different from Dungeon World. I actually think the two big 'crossover' games - Dungeon World and FATE - are also among the hardest to play well. Not so easy to run either, but definitely hard to play.</p><p></p><p>Dungeon World, for example, started as a hack of Apocalypse World - so at it's very core is the assumption that you know and are familiar with all the procedure and principles in that game. The 'how to play' stuff in DW is, with all respect to Sage LaTorra, something of a pale imitation of the original. For example, here's Vincent Baker explaining one of many things to do when running Apocalypse World:</p><p></p><p>"Leave yourself things to wonder about. You'll know it when it happens. A player will say something and you'll be like, hey wait, there are fish swimming down there. So you'll ask and the player will answer, but you'll be like 'I don't think that's the fish I'm after. The fish I'm after is still down there, deeper than I thought and bigger than I thought'.</p><p></p><p>"Sometimes it'll happen with one of your own NPCs. You'll be talking along and you'll be like, hold on, this guy Scrimp is a weasel but he isn't afraid of Marie, like at all. How can that be?</p><p></p><p>"You don't need an explanation. Don't look too deep - this is just session one. Back away and make a note under 'I wonder...'. Don't explain everything."</p><p></p><p>All that advice, central to the Apocalypse Engine and written with urgency and personality, gets cut from a lot of the hacks, or watered down to something tame and generic. The moves are far more bland as well. For example - Discern Realities says 'when you closely study a situation or person...' whereas AW has Read a Sitch (when you read a <strong>charged </strong>situation) or read a person (in a <strong>charged </strong>situation). In other words Apoc World assumes you are acting in tense, difficult circumstances. The ethos 'why would we need a roll otherwise?' is built in.</p><p></p><p>I honestly think ultimately the game you're looking for is Burning Wheel. It invites players to optimise, and can withstand it and still draw the players into caring and fighting for more than the numbers on the sheet.</p><p></p><p>But, you may want some more stepping stones to get there. FATE is difficult and yet worth the struggle, and Blades in the Dark may work well too. The aim is to see if your players can learn to accept failing at stuff as a major source of complication (and therefore fun for them, if not their character) and if they are willing to invest more of themselves and their emotion than just a voiceover (as @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=42582" target="_blank">pemerton</a></u></strong></em> alluded to in a post above). Don't mess up the game you're trying to get to on these experiments!</p></blockquote><p></p>
[QUOTE="chaochou, post: 7729298, member: 99817"] I don't know your players, so I wouldn't like to say. You could be right. But you might also want to try again with something different from Dungeon World. I actually think the two big 'crossover' games - Dungeon World and FATE - are also among the hardest to play well. Not so easy to run either, but definitely hard to play. Dungeon World, for example, started as a hack of Apocalypse World - so at it's very core is the assumption that you know and are familiar with all the procedure and principles in that game. The 'how to play' stuff in DW is, with all respect to Sage LaTorra, something of a pale imitation of the original. For example, here's Vincent Baker explaining one of many things to do when running Apocalypse World: "Leave yourself things to wonder about. You'll know it when it happens. A player will say something and you'll be like, hey wait, there are fish swimming down there. So you'll ask and the player will answer, but you'll be like 'I don't think that's the fish I'm after. The fish I'm after is still down there, deeper than I thought and bigger than I thought'. "Sometimes it'll happen with one of your own NPCs. You'll be talking along and you'll be like, hold on, this guy Scrimp is a weasel but he isn't afraid of Marie, like at all. How can that be? "You don't need an explanation. Don't look too deep - this is just session one. Back away and make a note under 'I wonder...'. Don't explain everything." All that advice, central to the Apocalypse Engine and written with urgency and personality, gets cut from a lot of the hacks, or watered down to something tame and generic. The moves are far more bland as well. For example - Discern Realities says 'when you closely study a situation or person...' whereas AW has Read a Sitch (when you read a [B]charged [/B]situation) or read a person (in a [B]charged [/B]situation). In other words Apoc World assumes you are acting in tense, difficult circumstances. The ethos 'why would we need a roll otherwise?' is built in. I honestly think ultimately the game you're looking for is Burning Wheel. It invites players to optimise, and can withstand it and still draw the players into caring and fighting for more than the numbers on the sheet. But, you may want some more stepping stones to get there. FATE is difficult and yet worth the struggle, and Blades in the Dark may work well too. The aim is to see if your players can learn to accept failing at stuff as a major source of complication (and therefore fun for them, if not their character) and if they are willing to invest more of themselves and their emotion than just a voiceover (as @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=42582"]pemerton[/URL][/U][/B][/I] alluded to in a post above). Don't mess up the game you're trying to get to on these experiments! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Loops in RPG Adventure and Game Design
Top