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Loosing XP in item making
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<blockquote data-quote="Dave Turner" data-source="post: 941425" data-attributes="member: 12329"><p>While I can appreciate the well-developed views of Sigil, I'm not in complete agreement. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Much of the numbers he uses in his post are entirely fabricated. There is no way of determining whether or not the XP a wizard "invests" in Item Creation will create a 1%, 5%, or 50% increase in XP earned from that point on. While it sounds good in theory, it's impossible to quantify in practice and therefore loses much of its punch in my view.</p><p></p><p>I don't agree with the notion of Item Creation requiring XP. A broad sentiment on the thread seems to be that magic items crafted by PCs should have some cost associated with them. Otherwise, both the party and the campaign world would be awash in magic items. I think that there are already enough costs built into item creation:</p><p></p><p>1) It does cost a feat to be able to craft an item. I'll admit that wizards do get bonus feats and so this cost is somewhat lessened.</p><p>2) The items do cost gold. Apparently the costs of item production are approximately half of what the DMG list cost of the item is, which I didn't know and thank Sigil for pointing out. Regardless of gp cost, however, is the fact that it *does* cost gp to create an item. A DM can easily control the flow of magic items into his game by controlling the amount of treasure. There's no need to create a double penalty (gp *and* xp) for item crafters. If the DM feels that the gp costs are too low (not a view I support), then he/she could raise those costs. I'd wager that most players would gladly take an increase in the gp cost of crafting items if it meant they didn't have to spend xp.</p></blockquote><p></p>
[QUOTE="Dave Turner, post: 941425, member: 12329"] While I can appreciate the well-developed views of Sigil, I'm not in complete agreement. ;) Much of the numbers he uses in his post are entirely fabricated. There is no way of determining whether or not the XP a wizard "invests" in Item Creation will create a 1%, 5%, or 50% increase in XP earned from that point on. While it sounds good in theory, it's impossible to quantify in practice and therefore loses much of its punch in my view. I don't agree with the notion of Item Creation requiring XP. A broad sentiment on the thread seems to be that magic items crafted by PCs should have some cost associated with them. Otherwise, both the party and the campaign world would be awash in magic items. I think that there are already enough costs built into item creation: 1) It does cost a feat to be able to craft an item. I'll admit that wizards do get bonus feats and so this cost is somewhat lessened. 2) The items do cost gold. Apparently the costs of item production are approximately half of what the DMG list cost of the item is, which I didn't know and thank Sigil for pointing out. Regardless of gp cost, however, is the fact that it *does* cost gp to create an item. A DM can easily control the flow of magic items into his game by controlling the amount of treasure. There's no need to create a double penalty (gp *and* xp) for item crafters. If the DM feels that the gp costs are too low (not a view I support), then he/she could raise those costs. I'd wager that most players would gladly take an increase in the gp cost of crafting items if it meant they didn't have to spend xp. [/QUOTE]
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