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Loosing XP in item making
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<blockquote data-quote="Deadguy" data-source="post: 950834" data-attributes="member: 2480"><p>Well said Nail! Whilst reading this discussion I couldn't help think that those who think the idea of XP expenditure for magic items are missing the game design reasons for the mechanic. You've encapsulated the point rather nicely.</p><p></p><p>It's an often underappreciated point that 3e's Item Creation rules are also a great tool for <em>player</em> empowerment, which was a key development in 3e. They allow the <em>player</em> to decide what is really important to their character, not just the DM. And if certain magic items help build a concept, the game mechanics work with that, rather than depending solely on the DM's kindnesses. As a DM that takes some getting used too - especially if you come from the old 1e/2e approach to magic where Mages spent lifetimes of work <em>perhaps</em> getting to the point where they could <em>maybe</em> make a magic item which is quite likely inferior to what else they've picked up!</p><p></p><p>And for those who understand that, but can't make the leap to explain it in-game, it's worth pointing out that the 'investment of soul' is just a handwave. If hong were here he'd point out that we can <em>always</em> come up with a handwave if we need one - replace it with whatever one suits your campaign.</p></blockquote><p></p>
[QUOTE="Deadguy, post: 950834, member: 2480"] Well said Nail! Whilst reading this discussion I couldn't help think that those who think the idea of XP expenditure for magic items are missing the game design reasons for the mechanic. You've encapsulated the point rather nicely. It's an often underappreciated point that 3e's Item Creation rules are also a great tool for [i]player[/i] empowerment, which was a key development in 3e. They allow the [i]player[/i] to decide what is really important to their character, not just the DM. And if certain magic items help build a concept, the game mechanics work with that, rather than depending solely on the DM's kindnesses. As a DM that takes some getting used too - especially if you come from the old 1e/2e approach to magic where Mages spent lifetimes of work [i]perhaps[/i] getting to the point where they could [i]maybe[/i] make a magic item which is quite likely inferior to what else they've picked up! And for those who understand that, but can't make the leap to explain it in-game, it's worth pointing out that the 'investment of soul' is just a handwave. If hong were here he'd point out that we can [i]always[/i] come up with a handwave if we need one - replace it with whatever one suits your campaign. [/QUOTE]
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