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<blockquote data-quote="Infiniti2000" data-source="post: 5842114" data-attributes="member: 31734"><p>I don't like it and here's why. You are in effect reducing the power of each PC by some percentage, so 20%. Over the long run this won't be a good thing. Now, it gets balanced out only when the items distributed to the party are balanced out. When that happens, though, you've now gone through this whole complicated process for no reason whatsoever. Actually, you've likely created a big hassle and more problems. Honestly, do you think your PCs would be so rational about percentages, resale values, etc.? How about the player (or players) in your group that simply don't give a flip about how perfectly fair everything is?</p><p></p><p>What's worse, however, is the absolutely wrong perception that if a PC doesn't get his or her fair share of items, they somehow wind up balanced. This is absolutely not true. The magical items given out as treasure are vitally important in the balance scheme. They are worth far more than the PCs can afford and if they are not useful, everyone gets screwed. Period.</p><p></p><p>I especially want to discuss this comment: "I get what you are saying, for the record keeping I wouldnt mind doing that and since my character has high diplomacy it is pretty much going to be down to him to haggle and sell a lot of the time." Just be careful that comments like this don't translate into "I deserve more because I do all the haggling." This is really a bad precedent. I know you have said this, and nothing in your posts imply that, either, but I've seen this attitude before and it leads to very ugly results. This includes the adventure-specific "I killed the dragon, so I get my pick of the loot without giving anything back."</p><p></p><p>As a counter proposal, I recommend that the DM be careful about the magical items and make sure they are useful to the party. If the items are tracked in a spreadsheet (we use Google docs and thus everyone edits it after every session, as necessary), then the DM can easily determine need for each of the players and plan accordingly. Although "wish lists" generate a lot of negative reaction that is an easier method for the DM, but they are not necessary. An even easier method for the DM is not to give out specific items, but simply say "level 14 item for wlmartin" or whatever, but that also understandably generates a lot of negative reaction.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 5842114, member: 31734"] I don't like it and here's why. You are in effect reducing the power of each PC by some percentage, so 20%. Over the long run this won't be a good thing. Now, it gets balanced out only when the items distributed to the party are balanced out. When that happens, though, you've now gone through this whole complicated process for no reason whatsoever. Actually, you've likely created a big hassle and more problems. Honestly, do you think your PCs would be so rational about percentages, resale values, etc.? How about the player (or players) in your group that simply don't give a flip about how perfectly fair everything is? What's worse, however, is the absolutely wrong perception that if a PC doesn't get his or her fair share of items, they somehow wind up balanced. This is absolutely not true. The magical items given out as treasure are vitally important in the balance scheme. They are worth far more than the PCs can afford and if they are not useful, everyone gets screwed. Period. I especially want to discuss this comment: "I get what you are saying, for the record keeping I wouldnt mind doing that and since my character has high diplomacy it is pretty much going to be down to him to haggle and sell a lot of the time." Just be careful that comments like this don't translate into "I deserve more because I do all the haggling." This is really a bad precedent. I know you have said this, and nothing in your posts imply that, either, but I've seen this attitude before and it leads to very ugly results. This includes the adventure-specific "I killed the dragon, so I get my pick of the loot without giving anything back." As a counter proposal, I recommend that the DM be careful about the magical items and make sure they are useful to the party. If the items are tracked in a spreadsheet (we use Google docs and thus everyone edits it after every session, as necessary), then the DM can easily determine need for each of the players and plan accordingly. Although "wish lists" generate a lot of negative reaction that is an easier method for the DM, but they are not necessary. An even easier method for the DM is not to give out specific items, but simply say "level 14 item for wlmartin" or whatever, but that also understandably generates a lot of negative reaction. [/QUOTE]
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