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<blockquote data-quote="fenriswolf456" data-source="post: 5842336" data-attributes="member: 6687664"><p>It really depends on the group. If the characters are mercenary enough, then this kind of system could work. </p><p> </p><p>The issue I see is the case of items that would be useful to one particular character, but nothing so stellar as to tempt them to buy it because they're saving their share for some potentially bigger item down the road? Or what if the item is awesome for a particular character, but they can't afford it ... do you just all go 'oh well' and break it down? </p><p> </p><p>You are also overlooking that 4E plays much more into being a party, rather than 5 individuals. Sure, the fighter may have just gotten the Zomg Armour of Amazing, and is thus 'richer' for it, but now they are much better at actually performing their role in the party, meaning more success for everyone. And the item isn't likely to be sold just for cash by the player until it gets replaced. Then you could just split the sale value of the item then and everyone not only gets their fair share, but you have all benefited from the item actually being used and making your adventures easier and more successful.</p><p> </p><p>It comes down to what is fun for the group. If you are all really keen on everyone getting their exact fair share of things all the time and doing all the book-keeping, go for it (because others will have to do book-keeping too, to see what they can afford and if it's worth it). But there's something to be said for just giving out items to who can use them, making them more effective and thus increasing the fun factor. It also helps keep the immersion of the game. I'm not saying it would go like this for your group in particular, but this is sort of how I see your system:</p><p> </p><p>DM: You open the locked door, and behind you see a glimmering longsword with bejewelled pommel and with a blade of ghostly fire.</p><p> </p><p>Fred the Figher: I pick up the sword in awe. "Just imagine what we can do with this, my friends, why we could challenge the Dank Caves of Horribleness now!" Holds the sword up triumphantly.</p><p> </p><p>Randy the Rogue: Rubbing his chin. "Hrm, I don't know, that sword's got to be worth at least 5,000 gold."</p><p> </p><p>FtF: "What?"</p><p> </p><p>Molly the Mage: "Yeah. Tell you what, Fred, how about you give us say ... 250 gold each, and you can have it."</p><p> </p><p>FtF: "You serious?"</p><p> </p><p>RtR: Nodding, "Yeah, sounds about right."</p><p> </p><p>FtF: "But ... but I don't have that kind of money right now, I just picked up this chain mail because I was getting hit too much ..."</p><p> </p><p>MtM: "Shame, oh well, I'm sure you can put that 200 gold you'll get when we sell the sword back in town can be put to good use sometime."</p><p> </p><p>Clarence the Cleric: "Score! Now I have enough to get the next loot item."</p><p> </p><p>I don't know, I guess for me it rubs me the wrong way. I don't think I've ever worried about the value of an item in this way. If someone can use it, they should. There are few magic items that wouldn't be much better used than sold.</p><p> </p><p>If your party finds 6 items, but only 2 characters can use them, it sounds more like that the rest have as good or better items already, so really you're just helping out the 'poor'.</p><p> </p><p>If the items keep going to one character, figure out why. Talk to the DM about the disparity and how it's hurting the fun-factor of the no-haves. While the items don't have to be specifically useful, there should be variety enough that they get spread around the party fairly evenly over time.</p></blockquote><p></p>
[QUOTE="fenriswolf456, post: 5842336, member: 6687664"] It really depends on the group. If the characters are mercenary enough, then this kind of system could work. The issue I see is the case of items that would be useful to one particular character, but nothing so stellar as to tempt them to buy it because they're saving their share for some potentially bigger item down the road? Or what if the item is awesome for a particular character, but they can't afford it ... do you just all go 'oh well' and break it down? You are also overlooking that 4E plays much more into being a party, rather than 5 individuals. Sure, the fighter may have just gotten the Zomg Armour of Amazing, and is thus 'richer' for it, but now they are much better at actually performing their role in the party, meaning more success for everyone. And the item isn't likely to be sold just for cash by the player until it gets replaced. Then you could just split the sale value of the item then and everyone not only gets their fair share, but you have all benefited from the item actually being used and making your adventures easier and more successful. It comes down to what is fun for the group. If you are all really keen on everyone getting their exact fair share of things all the time and doing all the book-keeping, go for it (because others will have to do book-keeping too, to see what they can afford and if it's worth it). But there's something to be said for just giving out items to who can use them, making them more effective and thus increasing the fun factor. It also helps keep the immersion of the game. I'm not saying it would go like this for your group in particular, but this is sort of how I see your system: DM: You open the locked door, and behind you see a glimmering longsword with bejewelled pommel and with a blade of ghostly fire. Fred the Figher: I pick up the sword in awe. "Just imagine what we can do with this, my friends, why we could challenge the Dank Caves of Horribleness now!" Holds the sword up triumphantly. Randy the Rogue: Rubbing his chin. "Hrm, I don't know, that sword's got to be worth at least 5,000 gold." FtF: "What?" Molly the Mage: "Yeah. Tell you what, Fred, how about you give us say ... 250 gold each, and you can have it." FtF: "You serious?" RtR: Nodding, "Yeah, sounds about right." FtF: "But ... but I don't have that kind of money right now, I just picked up this chain mail because I was getting hit too much ..." MtM: "Shame, oh well, I'm sure you can put that 200 gold you'll get when we sell the sword back in town can be put to good use sometime." Clarence the Cleric: "Score! Now I have enough to get the next loot item." I don't know, I guess for me it rubs me the wrong way. I don't think I've ever worried about the value of an item in this way. If someone can use it, they should. There are few magic items that wouldn't be much better used than sold. If your party finds 6 items, but only 2 characters can use them, it sounds more like that the rest have as good or better items already, so really you're just helping out the 'poor'. If the items keep going to one character, figure out why. Talk to the DM about the disparity and how it's hurting the fun-factor of the no-haves. While the items don't have to be specifically useful, there should be variety enough that they get spread around the party fairly evenly over time. [/QUOTE]
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